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TimeSplitters 2 Guide

TimeSplitters 2

What does randomization do to this game?

All 10 story levels (or 10 Progressive Story Levels, which open them in order), all 45 Arcade League missions and 21 Challenges, all 126 characters, 9 cheats, the 5 Silly Hats, 16 arcade maps (Hangar, Scrapyard and Training Ground also unlock their Assault versions), 16 arcade game modes and 26 arcade weapons are locked until you receive them from the multiworld. A group opens as soon as you have one of its missions, and only the missions you have are playable in it. You start with one mission, chosen by the Starting Item option, one random character and one random weapon. You start with no maps or game modes.

Nothing unlocks the normal way any more: completing a story level does not open the next one, and earning a trophy does not unlock the next mission, a character or a cheat.

Characters, cheats, hats, maps, modes and weapons are never needed to reach a check (Arcade League and Challenge missions use their own maps and modes). The Silly Hats cheat itself is always available, as in the normal game; the hats it offers are the items. Infinite Ammo is not in the game: it is not an item and cannot be earned. Weapons are the ones offered when building a custom weapon set in Arcade Custom; owning a weapon also unlocks its (x2) version. Unarmed is always available.

Bonus items (each Off, Start With One or Shuffle All):

A multiplier received during a mission counts from the next point you score. If you had already played one of these missions before the client connected, the multipliers start working once you go back through the mission select screen. Dolphin's cheats must be off.

Only the North American GameCube version (game ID GTSE4F) is supported.

What are the checks?

What is the goal?

Chosen with the Goal option: