TimeSplitters 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Starting Mission

What you start with (as well as one random character and one random weapon). Random Arcade Or Challenge Mission: Arcade League missions and Challenges. Random Arcade Mission: Arcade League missions. Random Challenge Mission: Challenges. Random Story Mission: one story level, never 2401 Space Station. Random Any Mission: from all three pools (never 2401 Space Station). If the first one is a story level, it is the only one. Siberia: 1990 Siberia. With Progressive Story Level, a story start is always 1990 Siberia (one Progressive Story Level). With Trophy Hunt and Exclude Story Mode, story starts become Random Arcade Or Challenge Mission.
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How Many Starting Arcade/Challenge Missions

How many Arcade League missions or Challenges you start with. Only applies to the Random Arcade Or Challenge, Random Arcade, Random Challenge and Random Any options (with Random Any, a story level rolled first is the only starting mission).
This is a range option.

Accepted values:
Normal range: 1 - 5
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Story Mode Status

Individual Items: every story level is its own item. Finding "1932 Chicago" unlocks that level. Progressive Story Level: story levels unlock in order, one more for each Progressive Story Level you have.
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Goal

2401 Space Station: complete 2401 Space Station (on any difficulty). Its extra requirements are under "Goal Options - 2401 Space Station". Trophy Hunt: earn trophies on Arcade League missions and/or Challenges, as set under "Goal Options - Trophy Hunt".
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death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Goal Options - 2401 Space Station

Story Levels Required To Access Goal

Only used when the goal is 2401 Space Station. How many of the other 9 story levels you must have completed (on any difficulty) before 2401 Space Station opens (you also need its item, or all 10 Progressive Story Levels).
This is a range option.

Accepted values:
Normal range: 0 - 9
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How Many Trophies Required To Access Goal

Only used when the goal is 2401 Space Station. How many Arcade League missions and Challenges you must have beaten (with at least the grade below) before 2401 Space Station opens. 0 = none needed.
This is a range option.

Accepted values:
Normal range: 0 - 66
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Minimum Grade Of Trophy To Count

Only used when the goal is 2401 Space Station. The lowest trophy that counts towards "How Many Trophies Required To Access Goal".
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Goal Options - Trophy Hunt

Trophy Hunt Goal Setting

Only used when the goal is Trophy Hunt. Which missions you need a trophy on. All Arcade Missions: the 45 Arcade League missions. All Challenges: the 21 Challenges. All Trophies: all 66.
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Trophy Grade Required For Goal

Only used when the goal is Trophy Hunt. The lowest trophy you need on each of those missions.
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Exclude Story Mode

Only used when the goal is Trophy Hunt. Story Mode locations never hold anything required to win (only useful and filler items).
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Difficulty Settings

Exclude Hard Story Locations

Never put anything important on completing a story level on Hard.
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Exclude All Platinum Trophies

Never put anything important on a Platinum trophy.
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Exclude Specific Platinum Trophies

Missions whose Platinum trophy only ever gives a filler or useful item, never one needed for progression. Use the mission's own name, for example ["Dam Bursters", "Pane in the Neck"].

Easier Top Shot

Easier Platinum time for Top Shot: come 1st within 2:00 (normally 1:10). Silver 4:00 and Gold 3:00 stay the same.
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Milestone Locations

Arcade League Group Milestones

Adds a location for each Arcade League group, such as "AL - Beginners Series - Group Completed". Each needs at least a Bronze trophy on every mission of its group.
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Challenge Group Milestones

Adds a location for each Challenge group, such as "Challenge - Behead The Undead - Group Completed". Each needs at least a Bronze trophy on every mission of its group.
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Complete Arcade League Milestones

Adds "Amateur League Completed", "Honorary League Completed" and "Elite League Completed". Each needs at least a Bronze trophy on every mission of that league.
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Complete All Challenges Milestone

Adds "All Challenges Completed". It needs at least a Bronze trophy on every Challenge.
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Temporal Uplink Settings

How many Anaconda Checks?

How many Anaconda (the Temporal Uplink's snake game) locations there are: one per 500 points scored in a single game. 0 = none, 1 = 500 points, 2 = 500 and 1000 points ... 20 = every 500 points up to 10,000. The Temporal Uplink's games need their cartridge item and at least one story level, since they can only be played during Story.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Include RetroRacer Checks?

Adds six RetroRacer locations: one for each of the five laps you finish, and one for completing the race.
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How many AstroLander Checks?

How many AstroLander locations there are: one per level completed. 0 = none, 1 = Level 1, 2 = Levels 1 and 2 ... 11 = all eleven levels.
This is a range option.

Accepted values:
Normal range: 0 - 11
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Bonus Items

Progressive Behead The Undead Score Multipliers

Progressive Behead The Undead Score Multiplier: each one you have multiplies your points in Fight Off The Living Dead, Day of the Dammed and Sergio's Last Stand (x2, x3, then x4 with all three): every kill scores more, and so does the combo bonus. Off: there are none; points are normal. Start With One: you start with one (x2) and the other two are shuffled. Shuffle All: all three are shuffled.
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Early Behead The Undead Score Multiplier

Makes one of the shuffled Progressive Behead The Undead Score Multipliers an early item, even if you already start with one. Does nothing when the multiplier is Off.
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Progressive Starting Armour

Progressive Starting Armour: four items. Each one you have raises the armour you get when you start a mission, restart it, retry after dying or respawn: 25%, 50%, 75%, then a full bar. It applies in Story, every Arcade League mission, Behead The Undead, Banana Chomp and TimeSplitters 'Story' Classic. Off: there are none. Start With One: you start with one (25%) and the other three are shuffled. Shuffle All: all four are shuffled.
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Include Weapon Buffs

Adds weapon buffs (bigger clips, more reserve ammo) to the item pool. They fill whatever locations are left after every other item, so a game holds a random selection of them. When off, those locations hold "Nothing" instead.
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Traps

Include Cheat Traps

Adds cheat traps: Big Heads, Small Heads, Big Hands, Fat Characters, Cardboard Characters, Rotating Heads, All Characters Cloaked and Slow Motion Deaths, at most three of each. Each switches its cheat on for a while (see Cheat Trap Duration) as soon as you are playing a level. They take the place of "Nothing" items first; when there are none left, they are shuffled in with the weapon buffs.
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Cheat Trap Duration

How long a cheat trap lasts, in seconds of play (time in menus and loading does not count).
This is a range option.

Accepted values:
Normal range: 10 - 120
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.