TimeSplitters Future Perfect

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Starting Mission

What you start with (as well as one random character and one random weapon). Random Arcade Or Challenge Mission: Arcade League missions and Challenges. Random Arcade Mission: Arcade League missions. Random Challenge Mission: Challenges. Random Story Mission: one story level, never 1924 Future Perfect. Random Any Mission: from all three pools (never 1924 Future Perfect). If the first one is a story level, it is the only one. Time To Split: 2401 Time To Split. With Progressive Story Level, a story start is always 2401 Time To Split (one Progressive Story Level). With Trophy Hunt and Exclude Story Mode, story starts become Random Arcade Or Challenge Mission.
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How Many Starting Arcade/Challenge Missions

How many Arcade League missions or Challenges you start with. Only applies to the Random Arcade Or Challenge, Random Arcade, Random Challenge and Random Any options (with Random Any, a story level rolled first is the only starting mission).
This is a range option.

Accepted values:
Normal range: 1 - 5
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0 ❌
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Story Mode Status

Individual Items: every story level is its own item. Finding "2401 Time To Split" unlocks that level. Progressive Story Level: story levels unlock in order, one more for each Progressive Story Level you have.
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Goal

1924 Future Perfect: complete 1924 Future Perfect (on any difficulty). Its extra requirements are under "Goal Options - 1924 Future Perfect". Trophy Hunt: earn trophies on Arcade League missions and/or Challenges, as set under "Goal Options - Trophy Hunt".
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death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Streamer Mode

Replace the licensed song played in the Disco map and the credits with another track from the game ("Like A Monkey"), so that streams and recordings are not flagged for copyrighted music.
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Goal Options - 1924 Future Perfect

Story Levels Required To Access Goal

Only used when the goal is 1924 Future Perfect. How many of the other 12 story levels you must have completed before 1924 Future Perfect opens (you also need its item, or all 13 Progressive Story Levels).
This is a range option.

Accepted values:
Normal range: 0 - 12
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How Many Trophies Required To Access Goal

Only used when the goal is 1924 Future Perfect. How many Arcade League missions and Challenges you must have beaten (with at least the grade below) before 1924 Future Perfect opens. 0 = none needed.
This is a range option.

Accepted values:
Normal range: 0 - 48
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0 ❌
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Minimum Grade Of Trophy To Count

Only used when the goal is 1924 Future Perfect. The lowest trophy that counts towards "How Many Trophies Required To Access Goal".
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Goal Options - Trophy Hunt

Trophy Hunt Goal Setting

Only used when the goal is Trophy Hunt. Which missions you need a trophy on. All Arcade Missions: the 27 Arcade League missions. All Challenges: the 21 Challenges. All Trophies: all 48.
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Trophy Grade Required For Goal

Only used when the goal is Trophy Hunt. The lowest trophy you need on each of those missions.
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Exclude Story Mode

Only used when the goal is Trophy Hunt. Story Mode locations never hold anything required to win (only useful and filler items, so weapon buffs and bonus items can still be found there).
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Difficulty Settings

Exclude Hard Difficulty On Story Levels

Completing story levels on Hard only ever gives filler items, never anything useful or required.
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Exclude All Platinum Trophies

Platinum trophies only ever give filler items, never anything useful or required.
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Exclude Specific Platinum Trophies

Missions whose Platinum trophy only ever gives a filler item. Use the mission's own name, for example ["Rare Or Well Done?", "Astro Jocks"].

Easier Astro Jocks

Easier trophy times for Astro Jocks: Platinum 2:15 (normally 2:00), Gold 2:30 (2:15), Silver 3:00 (2:30).
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Easier Rumble In The Jungle

Easier Platinum time for Rumble In The Jungle: 3:15 (normally 2:50). Gold stays 3:30 and Silver 4:00.
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Easier Cut-Out Shoot-Out Platinum Scores

Slightly lower Platinum scores for the Cut-Out Shoot-Out Challenges: Hart Attack 1775 (normally 1800), Come Hell Or High Water 1700 (1800), Balls Of Steel 1200 (1250).
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Quicker Electro Chimp Discomatic

Shorter trophy times for Electro Chimp Discomatic: Platinum 4:00 (normally 6:00), Gold 3:00 (4:30), Silver 2:00 (4:00), Bronze 1:00 (3:00).
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Bonus Items

Progressive Starting Armour

Progressive Starting Armour: four items. Each one you have raises the armour you get when you start a mission, restart from a checkpoint or respawn: 25%, 50%, 75%, then a full bar. It applies in Story, Arcade League, Behead The Undead and TimeSplitters 'Story' Classic. Off: there are none. Start With One: you start with one (25%) and the other three are shuffled. Shuffle All: all four are shuffled.
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Progressive Behead The Undead Score Multipliers

Progressive Behead The Undead Score Multiplier: each one you have multiplies the points for every kill in Brain Drain, Rare Or Well Done? and Boxing Clever (x2, x3, then x4 with all three). Off: there are none; points are normal. Start With One: you start with one (x2) and the other two are shuffled. Shuffle All: all three are shuffled.
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Early Behead The Undead Score Multiplier

Makes one of the shuffled Progressive Behead The Undead Score Multipliers an early item, even if you already start with one. Does nothing when Behead The Undead Score Multiplier is Off.
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Progressive Miscellaneous Challenges Score Multipliers

Progressive Miscellaneous Challenges Score Multiplier: each one you have multiplies the points you score in Cortez Can't Jump!, TSUG: TimeSplitters Underground and Plainly Off His Rocker (x2, x3, then x4 with all three). Off: there are none; points are normal. Start With One: you start with one (x2) and the other two are shuffled. Shuffle All: all three are shuffled.
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Early Miscellaneous Challenges Score Multiplier

Makes one of the shuffled Progressive Miscellaneous Challenges Score Multipliers an early item, even if you already start with one. Does nothing when the multiplier is Off.
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Include Weapon Buffs

Adds weapon buffs (bigger clips, more reserve ammo) to the item pool. They fill whatever locations are left after every other item, so a game holds a random selection of them. When off, those locations hold "Nothing" instead.
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Milestone Locations

Arcade League Group Milestones

Adds a location for each Arcade League group, such as "AL - One Gun Fun - Group Completed" and "HL - Dead Weight - Group Completed". Each needs at least a Bronze trophy on every mission of its group.
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Challenge Group Milestones

Adds a location for each Challenge group, such as "Challenge - Behead The Undead - Group Completed" and "Challenge - Cat Driving - Group Completed". Each needs at least a Bronze trophy on every mission of its group.
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Complete Arcade League Milestones

Adds "Amateur League Completed", "Honorary League Completed" and "Elite League Completed". Each needs at least a Bronze trophy on every mission of that league.
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Complete All Challenges Milestone

Adds "All Challenges Completed". It needs at least a Bronze trophy on every Challenge.
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.