Touhou Fuujinroku ~ Mountain of Faith

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Mode played

Which mode you are playing on. Practice Mode: You need to unlock the stage in order to progress. Normal Mode: The resources are only given at Stage 1. Restriction in life or difficulty for stages 3/4 and 5/6 and character are the only logical gate
25
0
0

Stage unlock mode

[Practice] How the stage unlock are grouped in Practice mode and for the Extra Stage if it's apart Global: No group By Character: Stage group by character By Shot Type: Stage group by shot type. Need check by shot type or check by difficulty in order to have enough locations. Stages will be unlocked by character if there is not enought location.
25
0
0
0

Progressive Stage Unlock

[Practice] In Practice mode, determine if stages are unlocked progressively
0
25
0

Exclude Lunatic difficulty

Exclude Lunatic difficulty. Start on Hard instead.
25
0
0

Number of life expected in order to face Nitori and Aya

Number of life the randomizer expect you to have before facing Nitori and Aya
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Difficulty in order to face Nitori and Aya

The difficulty expected in order to face Nitori and Aya (Starting from Lunatic and go to Easy)
25
0
0
0
0

Number of life expected in order to face Sanae and Kanako

Number of life the randomizer expect you to have before facing Sanae and Kanako
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Difficulty in order to face Sanae and Kanako

The difficulty expected in order to face Sanae and Kanako (Starting from Lunatic and go to Easy)
25
0
0
0
0

Determine if the extra stage is included

Determine if the extra stage is included Linear: The extra stage is considered as the 7th stage. Apart: The extra stage has it's own item for it to be unlocked This option will follow the rule of how the stage are unlocked in Practice Mode (Global, By Character or By Shot Type)
25
0
0
0

Number of life expected in order to face Suwako

Number of life the randomizer expect you to have before facing Suwako
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Shot Type Check

If each shot type have their own check and are not just separated by character
25
0
0

Difficulty Check

If checks are separated by difficulty.
25
0
0

Multiple Difficulty Check

For difficulty check, choose if the check of the highest difficulty include the check of the lower difficulties that are unlocked. Can be changed later.
25
0
0

Goal

If the Extra stage is included, determine which boss is the goal.
25
0
0
0

How many time do you need to beat the required boss

How many time do you need to beat the required boss if it's the selected goal.
25
0
0
0

Ring Link

Whether your in-level Power Point gain/loss is linked to other players. Can be changed later.
25
0
0

Lives limit

Limit on the maximum number of lives you can have. It only apply on the client, not on the item pool or logic. Can be changed later.
This is a range option.

Accepted values:
Normal range: 0 - 9
0
25
0
0
0
0

Percentage of fillers that are traps

Percentage of fillers that are traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

-50% power point trap

Weight of the -50% power point trap. This trap reduce the power point by 50%
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

-1 life trap

Weight of the -1 life trap. This trap remove 1 life
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Reverse Movement trap

Weight of the Reverse Movement trap. This trap reverse the movement of the player
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Aya speed trap

Weight of the Aya speed trap. This trap make the speed of the player more extreme (faster normally, slower focus)
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Freeze trap

Weight of the freeze trap. This trap freeze the player for a short amount of time
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.