Ty the Tasmanian Tiger 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Races

Determines if winning races grants checks and counts towards missions complete
0
25
0
Goal Options

Goal

Determines the goal of the seed Boss Cass Bust-Up: Boss Cass must be beaten-up
25
0

Missions For Goal

How Many Missions do you need to get the plane for cass's run.
This is a range option.

Accepted values:
Normal range: 0 - 39
0
25
0
0
0
0
0

Goal Requires Bosses

Determines if beating all bosses is a requirement to go to Boss Cass Bust-Up
25
0
0

Skip Currawong

Skip Currawong, the beginning level where Fluffy breaks cass out.
0
25
0

Barrier Unlock Conditions

When should the barriers in Southern rivers be unlocked? Vanilla: On Boss Defeat open up the next part of the map On Item Receive: Unlocks when you receive AP Items Open World: Southern rivers is completely open
25
0
0
0
General Options

Progressive Rangs

Determines if each rang and their upgrade are progressive
0
25
0

Shop Prices

Determines how expensive the shops are
0
25
0
0

Extra Cogs

Sets number of additional platinum cogs to add to the pool
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

Extra Orbs

Sets number of additional chromium orbs to add to the pool
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0

Frames Require Infra

Determines whether the generator considers checks using invisible objects logically require the Infrarang This also affects Frame Sanity
25
0
0

Start With Maps

Determines if you begin with the collectable maps The Maps still require infrarang or x-rang to be held
25
0
0
Sanity Options

Frame Sanity

Determines if collecting Picture Frames grants checks
25
0
0

Steve Sanity

Determines if talking to Steve grants checks
25
0
0

Frill Sanity

Determines if finding disguised frills grants checks
25
0
0
Death Link

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.