Ultimate Custom Night

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Required Score (hundreds)

The high score required to win divided by 100. Locations that require a higher score than the target are removed. Note: When setting a score lower than 68, random animatronics will be excluded, including the ones you already excluded.
This is a range option.

Accepted values:
Normal range: 50 - 100
0
25
0
0
0
0
0

Challenge Sanity

Add challenges to the location and item pool. When excluding animatronics, challenges those animatronics are part of also get excluded.
25
0
0

Scare Sanity

Add jumpscares and animatronic debuffs as locations. NOT compatible with death link. Animatronic debuffs mean any event that happens when you don't deal with the animatronic. (Example: BB taking your flashlight)
25
0
0

Hard Logic

Require unintended techniques to ward off animatronics (e.g. camstalling, defeating animatronics with less than you're expected, etc.) You may become softlocked - use with caution. Because of this, we recommend you type "Everything" into the YAML option called "non-local"
25
0
0

Trap Chance

Chance of traps in the item pool. Traps only replace filler Power-up items. Current traps: DeeDee Trap Fake Audio Queue Trap Bankruptcy Trap Power Drain Trap XOR Trap (Extreme) Mute Audio Trap (Extreme) Monologue Trap (Extreme)
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Extreme Trap Chance

Chance of extreme traps in the item pool. Extreme traps can only generate, if the filler item was always rolled to be a trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Vanilla DeeDee

Enable DeeDee to randomly spawn in the night like in vanilla UCN. If enabled, DeeDee repels will also be added to the filler item pool.
25
0
0

Excluded Animatronics

Exclude these animatronics from the item pool. Incompatible with hard_logic NOTE: When excluding animatronics, abilities that are only used by excluded animatronics also get removed. (Example: When excluding Chica, it will also remove the Change Music item from the item pool, but won't remove the Global Music Box, because Lefty and the Marionette also need it. If you remove them alongside Chica however, the GMB will be excluded as well.)

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Amnesty

The number of times you have to die to send a death link to everyone.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.