Uncanny Cat Golf

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal Level

Set what goal level you want to do have as your final level. This level is removed from the multiworld, if selected, and will not be an item sent. Levels from World 5 or World P will force enable those worlds if selected, and the worlds aren't enabled
0
25
0
0
0

Goal Level Prism Amount

How many prisms are required to be obtained in total before your goal level unlocks. Requirement may be forcefully lowered to account for disabled levels or peak checks being disabled. You can always view the required amount you need in game to reference it.
This is a range option.

Accepted values:
Normal range: 50 - 560
0
25
0
0
0
0
0

Gimmick Locking

Lock level gimmicks such as wormholes, dogs, toggle switches, etc. behind items in the multiworld.
0
25
0

Level Unlock Style

How level unlocks are handled. Individual: All level unlocks are individual items you must be sent World: Worlds are unlocks that you must be sent, you get access to all levels after being sent that world
25
0
0

Minigames

Enable minigames as checks, such as Bort Bash, UNCANNY_DASH, Meowls, etc.
25
0
0

World 5 Levels

Include World 5 (Elysian Fields) levels as checks.
25
0
0

World P Levels

Include World P (Cosmic Championship) levels as checks. These are a big step up in difficulty, so be warned
25
0
0

World E Levels

Include World E levels as checks, which are exclusive levels from the Endless Shuffle.
25
0
0

Peak Checks

Add a check for gaining a "PEAK" rank in a level. These can be really difficult.
25
0
0

Rank Check Difficulty

Which in-game rank sends the per-level rank check. OK: An "OK" (3 prism) rank or better sends the check. Good: A "GOOD" (4 prism) rank or better is required. Every level always has a rank check. This only sets how hard it is to send one. This also determines how many levels are required to goal your game for logic.
0
25
0

Temporary Modifiers

Adds temporary modifier items based on the existing modifiers, some of which are traps and some are useful. These last until you complete a level. If you find these too difficult, you can always go back to 0-1 to cycle through them, as that level will always be available. When enabled, these make up all of the filler in your pool. When disabled, that filler is all Uncanny Cat Spray instead. Either way you still get one of each of the costumes and other one-off filler items.
0
25
0

Chill Mode

Enable the "Chill Mode" modifier that removes the Uncanny Cat entirely. This makes the game significantly easier. This can be disabled/enabled in the mod config.
25
0
0

Panic Mode

Enable the "Panic Mode" modifier that speeds up the Uncanny Cat quite a bit. This makes the game significantly harder, and may result in unbeatable seeds depending on your skill levels. BE WARNED. DO NOT ENABLE THIS IF YOU AREN'T PREPARED FOR WHAT IT ENTAILS. Automatically disabled if "Chill Mode" is enabled. This can be disabled/enabled in the mod config.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Amnesty

Amount of deaths before sending a Death Link. This can be changed in the mod config.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.