Undertale Yellow

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Required Route

Route needed to goal
25
0
0
0
0

Starting Area

Area you start with a key for.
25
0
0
0
0

Progressive Armor

Makes the armor progressive.
25
0
0

Progressive Ammo

Makes the ammo progressive.
25
0
0

Randomize LOVE

Adds LOVE to the pool. Only matters if your goal includes Genocide route
25
0
0

Randomize Stats

Makes each stat increase from LV a separate item. Only matters if your goal includes Genocide route Warning: This tends to spam chat with sending out checks.
25
0
0

Randomize Item Button

Turns the ITEM button in battle into an item you have to receive.
25
0
0

Reduce Grind

Halves the amount of basic enemies needed to defeat per area in Genocide. Basic Enemies will give double experience to compensate. Also halves checks for Sparesanity and Killsanity
25
0
0

Extra HP

Adds in extra HP Up's equal to the number set (Only affects Genocide/All Routes if State Rando is enabled)
This is a range option.

Accepted values:
Normal range: 0 - 10
25 ❌
0 ❌
0
0
0
0

Extra ATK

Adds in extra ATK Up's equal to the number set (Only affects Genocide/All Routes if Stat Rando is enabled)
This is a range option.

Accepted values:
Normal range: 0 - 10
25 ❌
0 ❌
0
0
0
0

Extra LOVE

Adds in extra LOVE equal to the number set (Only affects Genocide/All Routes if LOVE Rando is enabled and Stat Rando is disabled)
This is a range option.

Accepted values:
Normal range: 0 - 10
25 ❌
0 ❌
0
0
0
0

Enable Minigames

Adds in Minigame Checks, including checks every 250 points in Mew Mew Love Blaster, Gold and Silver Rank in Six Shooter (45s and 75s respectively), and simply beating both minigames.
25
0
0

Sparesanity

Makes Sparing Enemies checks, 20 checks per area (Reduced to 10 if Reduced Grind is on)
25
0
0

Killsanity

Makes Killing Enemies checks, 20 checks per area (Reduced to 10 if Reduced Grind is on)
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.