Untitled Goose Game

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Starting Area

Which area the player starts with access to. Without this, you'd be stuck at the hub with nothing to do! Model Village is not an option since it's the finale area.
0
0
0
0
25

Goal

Victory is always when you steal the Golden Bell and bring it home. Goal settings change how it spawns: only_steal = Simply reach the bell and steal it! find_bell = The Golden Bell is lost somewhere in the multiworld! Find it before you can steal it. all_main_tasks = Complete all four area task lists to spawn the Golden Bell. only_speedrun_tasks = Complete all 'To Do (Quickly!!)' tasks to spawn the Golden Bell. all_tasks_no_speedrun = Complete all four area task lists as well as the 'To Do (As Well)' task lists to spawn the Golden Bell. all_tasks = Complete all task lists to spawn the Golden Bell. four_final_tasks = Complete the final task of each of the four area task lists to spawn the Golden Bell.
25
0
0
0
0
0
0
0

Include NPC Souls

When enabled, NPCs won't appear until you receive their soul item. This adds NPC souls to the item pool and gates NPC-related goals behind them.
0
25
0

Logically Require NPC Souls

This option is only for when NPC Souls are included in the pool. When enabled, generation will think that all NPCs are required in order to complete the goal. You may be more likely to find them in your seed, which may make the experience more satisfying. NPCs make the final sequence of stealing the bell more difficult and interesting. WARNING: Only enable this option if you know what you are doing. Many NPCs may not be required in order to complete the goal, and doing so without them will be going out of logic!
25
0
0

Include Props

When enabled, items can't be picked up or dragged until you receive them. This adds props to the item pool and gates item interactions behind them. If the find_bell goal is chosen and this option is disabled, the Golden Bell will be the only one added to the pool.
0
25
0

Include Extra Tasks

Include post-game extra challenge tasks as locations. Must be enabled when choosing either the all_tasks_no_speedrun or all_tasks goal.
25
0
0

Include Speedrun Tasks

Include speedrun challenge tasks (complete areas before noon). Must be enabled when choosing either the only_speedrun_tasks or all_tasks goal.
25
0
0

Include Item Pickups

Include first-time item pickups as locations (100+ additional checks). Must be enabled when including prop souls in the pool.
0
25
0

Include Drag Items

Include first-time drag item locations (50+ additional checks for heavy/draggable items).
0
25
0

Include Interactions

Include interaction locations (ringing bells, spinning windmills, breaking boards, etc.).
0
25
0

Include Model Church Pecks

Include locations for pecking the model church apart first_pecks_only - includes two locations; all_pecks - includes all 35 pecks each as their own location
0
25
0
0

Include Milestone Locations

Include extra locations for completing all garden tasks, all high street tasks, etc. - Including extra tasks adds a milestone for completing all To Do (As Well) tasks - Including speedrun tasks adds a milestone for completing all speedrun tasks
0
25
0

Include New Tasks

Include locations for new tasks created for this archipelago! Some of these happen naturally throughout gameplay, and some are more involved. You can view these tasks at any time in-game by pressing F4. New tasks include: - Break the intro gate - Drop some mail in the well - Short out the garden radio - Lock the groundskeeper IN the garden - Trap the TV shop owner in the garage - Break through the boards to the back gardens - Make the woman fix the topiary - Pose as a duck statue - Dress up the bush with both ribbons - Do some interior redecorating - Trip the burly man - Break a pint glass - Perform at the pub with a harmonica
25
0
0

Filler Amount: Mega Honk

Amount of Mega Honk in the filler pool. Mega Honk effects - upgraded honking abilities Level 1: All NPCs react to honk (draws attention) - default behavior enhanced Level 2: Increased honk detection distance - always heard regardless of distance Level 3: Scary honk - NPCs drop held items
This is a range option.

Accepted values:
Normal range: 0 - 3
0 ❌
25 ❌
0
0
0
0

Filler Amount: Speedy Feet

Amount of Speedy Feet in filler pool. Speedy Feet increases your run speed.
This is a range option.

Accepted values:
Normal range: 0 - 10
0 ❌
25 ❌
0
0
0
0

Filler Active: Silent Steps

Whether or not Silent Steps is in the filler pool. Silent Steps prevents NPCs from hearing your footsteps.
0
25
0

Filler Amount: A Goose Day

Amount of A Goose Day in filler pool. A Goose Day causes NPCs to ignore you for 15 seconds.
This is a range option.

Accepted values:
Normal range: 0 - 3
0 ❌
25 ❌
0
0
0
0

Filler Weight: Coins

Weight for Coins in the filler pool. Set to 0 to disable this filler. Please note that if you turn off all traps below, this filler item will be chosen to fill all remaining spots regardless of chosen weight.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Trap Weight: Tired Goose

Weight for Tired Goose trap in the filler pool. Set to 0 to disable this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Trap Weight: Confused Feet

Weight for Confused Feet trap in the filler pool. Set to 0 to disable this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Trap Weight: Butterbeak

Weight for Butterbeak trap in the filler pool. Set to 0 to disable this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Trap Weight: Suspicious Goose

Weight for Suspicious Goose trap in the filler pool. Set to 0 to disable this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Death Link

When you get caught/shooed, everyone dies. When someone else dies, you drop whatever you're holding and get teleported to the hub.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.