Voices of the Void

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Objective

Determines what is the objective of the run.
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Enable Crafted Radioactive Capsule

Determines if the Crafted Radioactive Capsule is added as a location.
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Survive Day

Determines the day you need to survive to if the objective is Survive.
This is a range option.

Accepted values:
Normal range: 1 - 50
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Death Link

Determins if death link is enabled in this run.
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Item & Location Options

Day As Items

Determines if you need to unlock days as items.
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Scrap Recipes As Items

Determines if you need to unlock scrap recipes as items.
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Upgrades As Items

Determines if specific upgrades will be created as items.
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Physical Modules As Items

Determines if physical modules will be created as items.
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ATV Upgrades As Items

Determines if ATV upgrades will be created as items.
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Doors As Items

Determines if doors started jammed and have to be found.
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Bonus Points Chance

Determines the chance for any junk item to become Bonus Points. Set it to 0 for logic to attempt placing all filler items. If there are more locations than items, remaining slots will always be filled with Bonus Points.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Bonus Points Amount

Determines the amount of points the Bonus Points filler item will give.
This is a range option.

Accepted values:
Normal range: 0 - 200
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Survive Day Locations

Determines the maximum day to create "Survive Day N" location for. 0 will generate none. NOTE: If the objective is Survive, the goal day is used instead.
This is a range option.

Accepted values:
Normal range: 0 - 50
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Signal Locations

Determines the number of "Sell Level N Signal" locations to create, one for each signal level. 0 will generate none.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Backwards Signal Levels

Determines if selling a signal also gives you a location for all the levels underneath. For example, selling a level 2 signal would also give a level 0 and level 1 location.
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Daily Task Locations

Determines the number of "Daily Task Done" locations to create. 0 will generate none.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Replace Fuse Locations

Determines the number of "Replace Fuse" locations to create. 0 will generate none.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Repair Server Locations

Determines the number of "Repair Server" locations to create. 0 will generate none.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Repair Transformer Locations

Determines the number of "Repair Transformer" locations to create. 0 will generate none.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Trash Bags Locations

Determines the number of "Sell 24 Full Trash Bags" locations to create. 0 will generate none.
This is a range option.

Accepted values:
Normal range: 0 - 30
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Maintenance Tasks As Locations

Determines if maintenance advancements are locations.
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Cooking Tasks As Locations

Determines if cooking advancements are locations.
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Rock Candles As Locations

Determines if lighting the rock candles are locations.
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Chicken Sandwiches As Locations

Determines if the chicken sandwiches are included as locations.
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Buried Items As Locations

Determines if items that require digging out are included as locations. Locations required by the objective are always enabled (Example: the ball joints for Kerfur-Omega)
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Time Sensitive Locations

Determines if locations that are in-game-time-sensitive are enabled.
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Funny Setting

Determines if items that require the "funny setting" are included as locations and items.
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Argemia Plushes As Locations

Determines what argemia plushes are present as locations. None: No Argemia plushes RGB: Only the Red, Green, and Blue Argemia plushes RGBYCM: All the Argemia plushes except the nuclear ones (adds an item to get the "lifecrystal" signal) All: All the Argemia plushes
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Kerfur-Omega Items and Locations Enabled

Determines if Kerfur-Omega locations and items should be enabled, even if it's not the objective. Does not include the final location.
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Hell Rock Items and Locations Enabled

Determines if Hell Rock locations and items should be enabled, even if it's not the objective. Does not include the final location.
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Lambert Plush Items and Locations Enabled

Determines if Lambert Plush locations and items should be enabled, even if it's not the objective. Does not include the final location.
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Green Cabinet Items and Locations Enabled

Determines if Green Cabinet locations and items should be enabled, even if it's not the objective. Does not include the final location.
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Trap Chance

Determines the chance for any junk item to become a trap. Set it to 0 for no traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.