Voices of the Void

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Objective

Determines what is the objective of the run.
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Enable Crafted Radioactive Capsule

Determines if the Crafted Radioactive Capsule is added as a location.
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Survive Day

Determines the day you need to survive to if the objective is Survive.
This is a range option.

Accepted values:
Normal range: 1 - 50
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25 ❌
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Death Link

Determines if death link is enabled in this run.
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Item & Location Options

Climbing Accessibility

Determines if the logic assumes the player is able to use climbing to access locations, or requires a hook to do so. None: Assumes climbing will never be used Fences: Assumes climbing will only be used for wire fences Full: Assumes climbing will be used wherever possible (Alpha roof, Village church)
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Day As Items

Determines if you need to unlock days as items.
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Scrap Recipes As Items

Determines if you need to unlock scrap recipes as items.
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Upgrades As Items

Determines if specific upgrades will be created as items.
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Physical Modules As Items

Determines if physical modules will be created as items.
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ATV Upgrades As Items

Determines if ATV upgrades will be created as items.
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World Items

Determines what world items are shuffled. Overall, only items that are unique, scarce, or noteworthy will be shuffled. Junk is left untouched. None: No world items Base: World items typically found in a regular blind playthrough, in the open. Assumes exploration of all obvious landmarks Hidden: World items that are a bit more out of the way but can still be stumbled upon, either because of closeness or hints Extreme: World items that include very obscure items that will most likely be found via the wiki, and not in-game info
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Doors As Items

Determines if doors start jammed until a certain item is found.
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Breakers As Items

Determines if non-utilities breakers start unable to be activated until a certain item is found.
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Positive Ariral Reputations Items

Determines how many items that give positive reputation will be added. These items will be marked as useful. Consider turning this up for long runs, in particular if you have Shrimp Packs as items (if Argemia Plushes include the CMY plushes). If this is above 0, traps can also generate negative reputation items.
This is a range option.

Accepted values:
Normal range: 0 - 50
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Positive Ariral Reputations Amount

Determines how much reputation the items give (or take, in case of traps).
This is a range option.

Accepted values:
Normal range: 0 - 100
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25 ❌
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Bonus Points Chance

Determines the chance for any junk (not trap) item to become Bonus Points. If there are more locations than items, remaining slots will always be filled with Bonus Points.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Bonus Points Amount

Determines the amount of points the Bonus Points filler item will give.
This is a range option.

Accepted values:
Normal range: 0 - 200
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Survive Day Locations

Determines the maximum day to create "Survive Day N" location for.
This is a range option.

Accepted values:
Normal range: 0 - 50
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25 ❌
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Signal Locations

Determines the number of "Sell Level N Signal" locations to create, one for each signal level.
This is a range option.

Accepted values:
Normal range: 0 - 20
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25 ❌
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Backwards Signal Levels

Determines if selling a signal also gives you a location for all the levels underneath. For example, selling a level 2 signal would also give a level 0 and level 1 location.
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Daily Task Locations

Determines the number of "Daily Task Done" locations to create.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Replace Fuse Locations

Determines the number of "Replace Fuse" locations to create.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Repair Server Locations

Determines the number of "Repair Server" locations to create.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Repair Transformer Locations

Determines the number of "Repair Transformer" locations to create.
This is a range option.

Accepted values:
Normal range: 0 - 20
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25 ❌
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Trash Bags Locations

Determines the number of "Sell 24 Full Trash Bags" locations to create.
This is a range option.

Accepted values:
Normal range: 0 - 30
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25 ❌
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Maintenance Tasks As Locations

Determines if maintenance advancements are locations.
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Cooking Tasks As Locations

Determines if cooking advancements are locations.
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Rock Candles As Locations

Determines if lighting the rock candles are locations.
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Buried Items As Locations

Determines if items that require digging out are included as locations. Locations required by the objective are always enabled. (Example: the ball joints for Kerfur-Omega)
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Time Sensitive Locations

Determines if locations that are in-game-time-sensitive are enabled. Locations required by the objective are always enabled. (Example: the ball joints for Kerfur-Omega)
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Funny Setting

Determines if items that require the "funny setting" are included as locations and items.
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Argemia Plushes As Locations

Determines what argemia plushes are present as locations. None: No Argemia plushes RGB: Only the Red, Green, and Blue Argemia plushes RGBYCM: All the Argemia plushes except the nuclear ones (adds an item to get the "lifecrystal" signal) All: All the Argemia plushes
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Priority Complex Locations

Determines if locations that require multiple steps are marked as priority.
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Kerfur-Omega Items and Locations Enabled

Determines if Kerfur-Omega locations and items should be enabled, even if it's not the objective. Does not include the final location.
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Hell Rock Items and Locations Enabled

Determines if Hell Rock locations and items should be enabled, even if it's not the objective. Does not include the final location.
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Lambert Plush Items and Locations Enabled

Determines if Lambert Plush locations and items should be enabled, even if it's not the objective. Does not include the final location.
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Green Cabinet Items and Locations Enabled

Determines if Green Cabinet locations and items should be enabled, even if it's not the objective. Does not include the final location.
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Trap Chance

Determines the chance for any junk item to become a trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.