Void Stranger

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Logic Complexity

Simple: Smiler warps (Bee statues) will not be factored into logical progression. Interface manipulation will also not be factored into logic with the following exceptions: Traversing DIS Reaching B000 Reaching Cif's brand room Simple Logic is not compatible with the following options: (Nothing yet) Full: Smiler warps and interface manipulation are factored into logic. (Using the HP value is still not logically required) All settings are compatible.
0
25
0

Idolsanity

When enabled, the Lover, Smiler, and Killer statues are eggs until their respective items are received. While eggs, the statues will not perform any of their functions.
25
0
0

Shortcutsanity

Access to each of Mon's five shortcuts are now items. Speaking to Mon at his five hint locations will each send a check. Only shortcuts 3, 4, and 5 have logical implications currently.
0
25
0

Include Dead End

Adds all nine accessible empty chests from the voided ending sequence as checks. Also adds the "It's your brand" mural as a check. You can now reach this area from B225 without being VOID.
25
0
0

Include White Void

When enabled, spawns five chests at the end of the White Void area after interacting with the statue. Regardless of this option, the statue no longer deletes your save file. Short: Limit the dungeon to a random 12 screens before the final room. Full: All 28 rooms are required to traverse before the final room.
25
0
0
0

Include Beehole

When enabled, moves the "Slay the Lord of Sloth" check to the end of the Beehole dungeon. To access, you must first show Gor the Void Rod, and then find the entrance room (Normally past the secret exit on B144). Also includes the two chests in the entrance room, and adds two additional chests to the end of the area.
25
0
0

Include Greedzone

When enabled, includes the 15 chests at the end of Mon's Funhouse as checks. A set amount of Greed Coins are added as items and are required to access the dungeon. This will be revamped in v0.12.0
25
0
0

DIS Length

How long the final dungeon, DIS, should be. Short chooses a random 12 rooms Full is the normal vanilla length.
25
0
0

Greed Coin Amount

Sets the amount of Greed Coins in the pool. Only works if the Greed Zone is enabled. Valid range is 1-30.
This is a range option.

Accepted values:
Normal range: 1 - 30
0 ❌
25 ❌
0 ❌
0
0
0
0

Skip Cutscenes

When enabled, the final cutscene at the end of the game is skipped, stepping onto the elevator brings you instantly to controlling Lily in the final room.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.