Wario Land 1
Where is the settings page?
You can read through all the settings and generate a YAML here.
Important things to note
To leave a course, press Start to pause, keep Start held, then press Select.
This returns to the map without losing a life or clearing the course.Dotted paths remain visible when you enter an unlocked world.
With Course Unlocks (level_unlocks) enabled, ordinary course markers appear only after their unlock item is received, and Wario walks past locked courses.
Boss courses appear when their boss unlock or token requirements are met.
Course 13 also needs Mt. Teapot's lid to fall.
Rice Beach flooding, Mt. Teapot's lid falling, and Parsley Woods draining are linked to their vanilla events.Taking Sherbet Land's right exit returns to the overworld and stops on the bridge.
Press A or Start to enter Mt. Teapot. If World Unlocks is enabled, its unlock item is required.The Jet powerup will let you dash without having the dash item.
This is not the case for the Bull powerup.The lake in Parsley Woods 31 gets drained when Parsley Woods 32 is beaten.
Some logical access might required the lake to still be there.
In this case simply switch to a different savefile to grab the check.
The same applies to Mt Teapot 13, which overwrites Mt Teapot 10 (and is unlocked by beating Mt. Teapot 12).Turning off autoscrollers messes with stage graphics and can lead to the cart stopping if it goes off screen.
Use at your own risk.Overworld and Subworld movement will be activated once a connection to an Archipelago Server has been established.
Blocksanity Tips
In Blocksanity Parsley Woods 31 flooded and drained count as two different stages.
You can use the following maps as a guideline, although some hidden blocks might be missing VGMaps
Stages contain hidden blocks that need to be jumped into from below.
Rice Beach:
- Rice Beach 1: 1 hidden block(s)
- Rice Beach 2: 1 hidden block(s)
- Rice Beach 3: 3 hidden block(s)
- Rice Beach 5: 1 hidden block(s)
- Rice Beach 6: 7 hidden block(s)
Mt. Teapot:
- Mt. Teapot 7: 18 hidden block(s)
- Mt. Teapot 9: 1 hidden block(s)
- Mt. Teapot 10: 3 hidden block(s)
- Mt. Teapot 11: 1 hidden block(s)
Sherbet Land:
- Sherbet Land 14: 1 hidden block(s)
- Sherbet Land 16: 1 hidden block(s)
- Sherbet Land 17: 4 hidden block(s)
- Sherbet Land 19: 3 hidden block(s)
Stove Canyon:
- Stove Canyon 20: 2 hidden block(s)
- Stove Canyon 21: 2 hidden block(s)
- Stove Canyon 22: 3 hidden block(s)
- Stove Canyon 23: 1 hidden block(s)
SS Teacup:
- SS Teacup 26: 1 hidden block(s)
- SS Teacup 27: 9 hidden block(s)
- SS Teacup 28: 2 hidden block(s)
- SS Teacup 30: 2 hidden block(s)
Parsley Woods:
- Parsley Woods 30: 1 hidden block(s)
Syrup Castle
- Syrup Castle 37: 1 hidden block(s)
- Syrup Castle 39: 1 hidden block(s)
- Syrup Castle 40: 5 hidden block(s)
What does randomization do to this game?
The game starts with all worlds available (unless World Unlocks is activated). The following unlock-items can be found in the multiworld:
Abilities:
- Climb
- Create Coin
- Dash
- Duck
- Highjump
Powerups:
- Garlic
- Bull
- Dragon
- Jet
Optional:
- World Unlocks
- Boss Unlocks
- Course Unlocks (
level_unlocks)
Course unlocks add one item per ordinary course.
Only unlocked courses show a white map dot.
At a fork behind locked courses, another D-pad direction input selects the other open branch.
After Mt. Teapot's lid falls, press Down at Course 13 to select Course 10 at
the same spot, and Up at Course 10 to select Course 13 again.
What items and locations count as checks?
Every level exit is a check, optionally every treasure and/or face-block in the game can be turned into a check as well.\
What other changes are made to the game?
Some quality of life improvements have been added to the game:
- Movement in the level-end screens have been sped up
- Some cutscenes have been removed from the game
- Autoscrollers can be turned into normal levels