White Knuckle

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Difficulty

Starting Debuffs

The amount of "Debuff" perks you start with
This is a range option.

Accepted values:
Normal range: 0 - 12
0 ❌
25 ❌
0 ❌
0
0
0
0

Total Buffs

The amount of "Progressive Buffs" that will be in the pool One buff is worth the opposite of a debuff ***WARNING*** If this is set too low for the logic to generate, it will throw an error!
This is a range option.

Accepted values:
Normal range: 5 - 40
0 ❌
25 ❌
0 ❌
0
0
0
0

Goal Region

What region you have to reach in order to send the goal
0
0
0
25
0
0

Include Challenge Modes

Makes the individual challenge modes and their medals checks to be completed, 4 per challenge, for 24 total checks Off: Turns off the challenge modes entirely Open: Makes all challenges available from the start Locked: Makes each challenge require a check to be accessible
0
0
25
0

Include Training Sector

Adds training sector rooms to the location pool as well as an item check to allow you to enter it
25
0
0

Starting Trinket Slots

The amount of trinket slots that you start with
This is a range option.

Accepted values:
Normal range: 0 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

Total Extra Trinket Slots

The total amount of progressive trinket slot items that will be in the pool
This is a range option.

Accepted values:
Normal range: 0 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0
Client Side

Deathlink

Whether you want to play with deathlink on Can always be changed in the client 'Unchanged' means it won't change the setting in the client upon first connection
25
0
0
0

Deathlink Amnesty

How many deathlinks you need to RECEIVE before you actually die 'Unchanged' (0) means it won't change the setting in the client upon first connection
This is a range option.

Accepted values:
Normal range: 0 - 20

The following values have special meanings, and may fall outside the normal range.
  • 0: Unchanged
0 ❌
25 ❌
0 ❌
0
0
0
0

Free Disk Vendors

Makes all disk vendors free if enabled. Can always be changed in the client
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.