Wikipelago

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal

Goal

How the seed is won. grand_goal: collect Required Fragments, then find the answer to the Grand Goal question. realm_master: clear the last round of every branch / Realm. Needs Branch Count of at least 1; Knowledge Fragments and the Grand Goal are not generated.
25
0
0

Required Fragments

Knowledge Fragments needed to reveal and clear the Grand Goal. Landing on the answer page finishes the slot. Capped at Round Count: a higher value needs (and puts in the pool) only Round Count fragments.
This is a range option.

Accepted values:
Normal range: 1 - 200
0 ❌
25 ❌
0 ❌
0
0
0
0

Additional Fragments In Pool

Extra Knowledge Fragments placed in the item pool beyond required_fragments (goal still needs only the required count).
This is a range option.

Accepted values:
Normal range: 0 - 200
0 ❌
25 ❌
0 ❌
0
0
0
0
Rounds

Round Count

Number of Start→Target rounds (checks) generated for your slot (10–999). Generation still fails if the enabled article pool is too small.
This is a range option.

Accepted values:
Normal range: 10 - 999
0 ❌
25 ❌
0 ❌
0
0
0
0

Start Rounds Unlocked

How many Start→Target rounds are playable immediately at seed start (1–999). High relative to Round Count feels more open early; low means waiting more on Round Access.
This is a range option.

Accepted values:
Normal range: 1 - 999
0 ❌
25 ❌
0 ❌
0
0
0
0

Rounds Per Round Access

How many additional rounds each Round Access item unlocks (1–999).
This is a range option.

Accepted values:
Normal range: 1 - 999
0 ❌
25 ❌
0 ❌
0
0
0
0
Realms & side roads

Branch Count

How many main-road rounds are crossroads (never round 1). Branch N needs N keys plus that finished crossroad (either order). 0 disables the whole branch system. All unlocked branches stay live at once.
This is a range option.

Accepted values:
Normal range: 0 - 8
0 ❌
25 ❌
0 ❌
0
0
0
0

Branch Length

Rounds in each unlocked side branch chain (1–20).
This is a range option.

Accepted values:
Normal range: 1 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Topic Portals

Topic Realms. Every branch becomes a Realm with its own topic (History, Music, ...) and is opened by that topic's Portal item instead of generic Branch Keys, so Realms open in any order. Each Realm needs a distinct enabled category with at least Branch Length unused articles. Additional Branch Keys is ignored when this is on.
0
25
0

Additional Branch Keys

Extra Branch Key items in the pool beyond branch_count. Still progression; extras do not open more branches.
This is a range option.

Accepted values:
Normal range: 0 - 8
0 ❌
25 ❌
0 ❌
0
0
0
0
Tools

Back Depth Start

Starting Back depth per round (0 = Back locked until Progressive Back items are found).
This is a range option.

Accepted values:
Normal range: 0 - 5
25 ❌
0 ❌
0
0
0
0

Back Depth Unlocks

Number of Progressive Back items in the pool (each raises per-round Back depth by 1).
This is a range option.

Accepted values:
Normal range: 0 - 5
0 ❌
25 ❌
0 ❌
0
0
0
0

Target Rerolls Start

Starting target rerolls available each round. Alternatives come from leftover articles in the same seed pool. The Grand Goal article itself cannot be rerolled.
This is a range option.

Accepted values:
Normal range: 0 - 5
0 ❌
25 ❌
0 ❌
0
0
0
0

Target Reroll Unlocks

Number of Progressive Reroll items in the pool (each raises per-round reroll max by 1).
This is a range option.

Accepted values:
Normal range: 0 - 5
0 ❌
25 ❌
0 ❌
0
0
0
0
Letter-pair bingo

Letter Pair Bingo

When enabled, add letter-pair bingo board(s) with row/column/diagonal/full-card checks. Stamp pairs from page titles. Bingo on with start 0 and unlocks 0 is rejected (no boards).
0
25
0

Letter Pair Bingo Grid Size

Bingo grid size N (N×N cells). Weighted sample from the slot language's Scrabble letter-pair frequencies (3-20). Letter pairs use Scrabble alphabets (e.g. pl keeps Ą/Ć/Ł…; fr folds é→E; de keeps Ä/Ö/Ü, ß→SS).
This is a range option.

Accepted values:
Normal range: 3 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Bingo Cards Start

How many letter-pair bingo boards are unlocked from the start (0 = all boards locked behind Progressive Bingo Card).
This is a range option.

Accepted values:
Normal range: 0 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Bingo Card Unlocks

Number of Progressive Bingo Card items in the pool (extra boards beyond Bingo Cards Start). Combined boards capped at 40.
This is a range option.

Accepted values:
Normal range: 0 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Bingo Stamp Unlocks

Number of Progressive Bingo Stamp items in the pool (each stamps one empty cell on one unlocked board, once per seed).
This is a range option.

Accepted values:
Normal range: 0 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0
Wikipedia & categories

Wikipedia Language

Wikipedia language edition for article titles and page fetches (one per slot). Start/Target titles, Grand Goal question, and article fetches all use that edition. This is not the client UI language dropdown.
25
0
0
0
0
0
0
0
0
0

Include Video Games

Allow video-game-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Movies

Allow movie-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include TV Shows

Allow TV-show-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Anime and Manga

Allow anime- and manga-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Sports

Allow sports-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Science and Space

Allow science- and space-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Technology and Internet

Allow technology- and internet-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include History

Allow history-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Geography and Landmarks

Allow geography- and landmark-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Food and Cuisine

Allow food- and cuisine-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Art and Literature

Allow art- and literature-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Legends and Beliefs

Allow Legends & Beliefs articles (myths, folklore, legends, cryptids, religious figures) in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Music

Allow music-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Politics

Allow politics-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Famous People

Allow famous-people-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Animals

Allow animal-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Biology and Medicine

Allow biology- and medicine-tagged articles in the round and Grand Goal pools. Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Miscellaneous

Catch-all pages that matched no other category (or have no Wikidata entity). Titles are kept if any tag matches an enabled category (OR).
0
25
0

Include Sensitive Pages

When off (default), pages flagged sensitive (pornography, BDSM / sadomasochism / sexual roleplay, terrorism, violent/sexual crime, illicit drugs) are excluded from round targets and from the Grand Goal pool even if they match an enabled category. When on, those pages may appear if they also match an enabled category.
25
0
0
Search & scroll sanity

Searchsanity

When enabled, in-page search (Ctrl+F Lens) only finds letters unlocked via Search Letter items, plus any letters from Search Starting Letters.
25
0
0

Search Starting Letters

Starting Search Letters when Searchsanity is on (ignored when Searchsanity is off). none: no free letters. all_vowels: A E I O U. etaoi: E T A O I. raise: R A I S E. Remaining letters still come from Search Letter items.
25
0
0
0
0

Scrollsanity

When enabled, scrolling starts slow and speeds up with Progressive Scroll Speed items.
25
0
0
Lenses

Randomize Tables

When enabled, Wikipedia tables stay hidden until Table Lens is received. Enabling lenses (even one) can make routing much harder; stacking several increases difficulty sharply.
25
0
0

Randomize Pictures

When enabled, Wikipedia images/galleries stay hidden until Picture Lens is received. Enabling lenses (even one) can make routing much harder; stacking several increases difficulty sharply.
25
0
0

Randomize Incipit

When enabled, the lead/intro section stays hidden until Lead Lens is received. Enabling lenses (even one) can make routing much harder; stacking several increases difficulty sharply.
25
0
0

Randomize Infoboxes

When enabled, infoboxes stay hidden until Infobox Lens is received. Enabling lenses (even one) can make routing much harder; stacking several increases difficulty sharply.
25
0
0

Randomize Table of Contents

When enabled, the table of contents stays hidden until Contents Lens is received. Enabling lenses (even one) can make routing much harder; stacking several increases difficulty sharply.
25
0
0

Randomize Navboxes

When enabled, navboxes and See also hubs stay hidden until Navbox Lens is received. Enabling lenses (even one) can make routing much harder; stacking several increases difficulty sharply.
25
0
0

Randomize Hatnotes

When enabled, hatnotes stay hidden until Hatnote Lens is received. Enabling lenses (even one) can make routing much harder; stacking several increases difficulty sharply.
25
0
0

Randomize References

When enabled, footnotes/references stay hidden until Reference Lens is received. Enabling lenses (even one) can make routing much harder; stacking several increases difficulty sharply.
25
0
0
Difficulty

Deaths

When enabled, revisiting a page already visited this round causes a death (jump to a random Wikipedia page). Local only unless Death Link is also on. Peaceful when off.
25
0
0

Death Link

When enabled, join Archipelago DeathLink (send and receive).
25
0
0

Link Bombs

When enabled (and Deaths is on), random links on each page may be bombs that cause a death. Target and Grand Goal links are never bombs.
25
0
0

Link Bomb Density

How many bomb links to try to place per page (capped at half the eligible links). Requires Deaths and Link Bombs. few = 1, more = 5, insane = 20.
25
0
0
0
Traps

Trap Count

Number of trap items (Foggy Links / Missing Links / Wrong Wiki) added to the pool before Footnote filler. Counts toward the mandatory item budget — generation fails if too many.
This is a range option.

Accepted values:
Normal range: 0 - 99
25 ❌
0 ❌
0
0
0
0

Trap Type

Which trap items to generate and accept from Trap Link. ``all`` includes Foggy Links, Missing Links, and Wrong Wiki.
25
0
0
0
0

Trap Link

When enabled, share traps with other Trap Link players (send and receive). Independent of Trap Count.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.