Wynncraft

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Objective

Level: Reach the target level Dungeon: Complete the specified dungeon Quest: Complete the specified quest
25
0
0
0

Goal Level

'Level' objective only: The level to reach to win the game.
This is a range option.

Accepted values:
Normal range: 10 - 121
0 ❌
25 ❌
0 ❌
0
0
0
0

Goal Dungeon

'Dungeon' objective only: The dungeon to beat to win the game. Can be set to any dungeon in the game.
Custom values are also allowed for this option. To create one, enter it into the input box below.
0
0
0
25
0
0
0
0
0
0
0

Goal Quest

'Quest' objective only: The quest to complete to win the game. Can be set to any quest in the game.
Custom values are also allowed for this option. To create one, enter it into the input box below.
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0

Extra Content Levels

'Dungeon' or 'Quest' objective only: Additional levels above the goal's level to include in the randomizer.
This is a range option.

Accepted values:
Normal range: 0 - 10
25 ❌
0 ❌
0
0
0
0
Region Lock Options

Starting Route

How much of the route from Ragni to Detlas to start unlocked None: WARNING - May cause generation errors Alekin: Ragni -> Alekin Detlas: Ragni -> Detlas
0
25
0
0

Locked Region Enforcement

Kill: Run /kill upon entering any locked region. Countdown: Run /kill after being in a locked region for a certain amount of time. Lenient: No locked region enforcement.
0
25
0
0

Locked Region Countdown

'Countdown' enforcement only: The number of seconds in a locked region until /kill is run.
This is a range option.

Accepted values:
Normal range: 1 - 60
0 ❌
25 ❌
0 ❌
0
0
0
0
Progressive Item Options

Level Increment

How many levels each max level item increases by. Set this higher if you disable a lot of checks.
This is a range option.

Accepted values:
Normal range: 1 - 10
25 ❌
0 ❌
0
0
0
0

Extra Level Items

Number of filler items to convert to extra max level items. This should make it easier to get all max levels needed to win, as well as reducing how much you get stuck. Not all of these are guaranteed to be added, depending on item and location counts during generation.
This is a range option.

Accepted values:
Normal range: 0 - 25
0 ❌
25 ❌
0 ❌
0
0
0
0

Gear Lock

Prevent gear from being used until it is unlocked Full: Armor, Accessories, and Weapons are unlocked independently Unified: All gear types are unlocked with a single item
0
25
0
0

Single Gear Rarity

Whether to combine all gear rarities (unique, rare, legendary+) into a single progressive level
25
0
0

Gear Level Increment

How much to increase max gear level each item
This is a range option.

Accepted values:
Normal range: 1 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Extra Gear Level Items

Number of filler items to convert to extra max gear level items per gear type (armor, accessories, weapons). Not all of these are guaranteed to be added, depending on item and location counts during generation.
This is a range option.

Accepted values:
Normal range: 0 - 25
0 ❌
25 ❌
0 ❌
0
0
0
0
Check Options

Questsanity

Earn items for completing quests. Check Count: High
0
25
0

Mini-Questsanity

Earn items for completing mini-quests. Check Count: Low
0
25
0

Cavesanity

Earn items for completing caves. Check Count: High
0
25
0

Dungeonsanity

Earn items for completing dungeons. Check Count: Very Low
0
25
0

Corrupted Dungeonsanity

Earn items for completing corrupted dungeons. Check Count: Very Low
25
0
0

Levelsanity

Earn items for leveling up. Check Count: Medium
0
25
0

Territorysanity

Earn items for visiting territories (regions) for the first time. Check Count: Very High
0
25
0

Secretsanity

Earn items for discovering secret discoveries. Check Count: Medium
0
25
0
QOL Options

Early Territory Access

How many levels below the territory's recommended level needed for territory to be considered in-logic.
This is a range option.

Accepted values:
Normal range: 1 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Logical Levels

Whether certain levels should require access to later-game areas. Disabling this could lead to having to grind a lot of levels.
0
25
0

Logical Gear Levels

Whether certain levels should require access to a minimum level of gear. Disabling this could lead to being underpowered throughout the game.
0
25
0

Logical Grind Spots

Whether certain levels should require access to a xp grind spot. Disabling this could lead to grinding xp at suboptimal locations.
0
25
0

Logical Mounts

Whether certain levels should require access to mounts.
0
25
0
Trap Options

Trap Percent

Percent of 'Nothing' filler items to replace with traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Freeze Trap Weight

Relative weight of freeze traps. Freeze trap: Freezes player movement.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Daze Trap Weight

Relative weight of daze traps. Daze trap: Disables player attacks/spells.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Blind Trap Weight

Relative weight of blind traps. Blind trap: Blacks out the entire screen.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Kill Trap Weight

Relative weight of kill traps. Kill trap: Immediately kills the player.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Trap Duration

Number of seconds for freeze, daze, and blind traps to take effect.
This is a range option.

Accepted values:
Normal range: 1 - 120
0 ❌
25 ❌
0 ❌
0
0
0
0
Miscellaneous Options

Death Link

Enable death link.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.