XCOM 2 War of the Chosen
What are locations and items in this game?
[!NOTE] Resistance Communications and Resistance Radio research projects are ignored by randomization, meaning they will have to be researched in-game before XCOM can begin contacting other regions and building radio relays.
Locations
- Completion of research and shadow projects
- Completion of chosen hunt covert actions
- Ranks of each soldier class
- First kill of each enemy type
- First use of each item type
Items
- Research/shadow project unlocks (including story progress)
- Chosen hunt covert action unlocks, i.e. faction influence, chosen strongholds
- Promotions for each soldier class
- Resources, i.e. supplies, intel, elerium cores, etc.
- Weapon upgrades, PCSs
- Staff, i.e. scientists, engineers
- Traps, i.e. Avatar project progress, enemy reinforcements, etc.
What do location checks and items look like in this game?
When reaching a location, a notification appears informing the player of the item they found and who it belongs to.
Items are only received in their respective layer. When the game receives an item, a notification appears informing the player of what they got and from whom.
How sync-viable is this game?
Various features have been added to reduce the length of a full campaign (such as certain missions being skipped and soldiers gaining more XP) and there are multiple options for alternate goals. The length of a playthrough still heavily depends on individual options, mods, and player skill. For sync settings, try the 1 or 2 stronghold goal options first and experiment from there.