Yellow Taxi Goes Vroom

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Which boss is your victory condition.
0
25
0
0

Goal Portal Gear Percentage

Percentage of Gear items (based on accessible gear locations) needed to access the goal portal.
This is a range option.

Accepted values:
Normal range: 45 - 90
0 ❌
25 ❌
0 ❌
0
0
0
0

Extra Gear Percentage

The percentage of the number of gears past the Goal Portal Gear Percentage that will be added to the item pool. Any gears not added will be replaced with random filler. If 100 gear locations are available in your seed, and your Goal Portal Gear Percentage is set to 60%: 100% will add all 40 extra gears to the pool beyond the 60 required, for a total of 100. 50% will add 20 extra gears to the pool beyond the 60 required, for a total of 80. 0% will add 0 extra gears to the pool beyond the 60 required, for a total of 60.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Remove Goal Portal Locations

If true, removes locations from within the goal portal from the pool.
25
0
0

Remove Post-Goal Portals

If true, removes portals that are after your current goal portal. Note that the game does not currently support any portals after Morio's Mind, so these will always be removed.
25
0
0

Expert Level

Difficulty level for location access. Higher level means more difficult locations will get in logic earlier. Universal Tracker will by default display 1 expert level above your own as "glitched logic". You can increase the level shown by using "/manually_collect Additional Expert Logic Level".
This is a range option.

Accepted values:
Normal range: 0 - 3
25 ❌
0 ❌
0
0
0
0

Include Out-Of-Bounds

Adds out-of-bounds logic. Barely: Adds coins that exist barely out-of-bounds but are collectable by bumping into certain floors/walls. Full: Adds logic to fully clip in/out of bounds in various places, depending on expert level. Same as Barely for Expert 0.
25
0
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Amnesty

How many deaths it takes to send a DeathLink.
This is a range option.

Accepted values:
Normal range: 1 - 5
25 ❌
0 ❌
0
0
0
0

Ring Link

Whether your coin gain/loss is linked to other players.
25
0
0
Location Options

Add Extra Demo Collectables

Adds demo-exclusive locations. Adds 5 additional gears and 2 additional bunnies. The corresponding Rocket level will require all available Morio's Lab Bunnies.
25
0
0

Add Time Attack Gears

Adds each individual gear in Time Attacks as a location, and adds the corresponding amount of gears to the pool.
25
0
0

Bunnysanity

Adds Golden Bunnies as items and locations. Items will only be added to the pool if Mosk's Rocket is an included level.
25
0
0

Bunnysanity Includes All Bunnies

Adds Golden Bunny items for all levels, even levels not included in the current seed. Has no effect unless Bunnysanity is enabled and Mosk's Rocket is an included level. Will remove filler (and gears if needed) from the pool to compensate for the additional Bunny items.
0
25
0

Hatsanity

Shuffles Hats into the pool. Hatsanity makes one check per purchasable hat. Shopsanity makes any individual place a hat can be purchased into a check, including duplicates and "no hat" locations. In Shopsanity, extra hats will be added to the pool to compensate for the extra hat slots, regardless of the "Hatsanity Filler Hats" setting
25
0
0
0

Hatsanity Filler Hats

If Hatsanity is not set to disabled, add as many not-available hats as possible to the filler pool before doing random fill.
0
25
0

Checkpointsanity

Adds checkpoints as locations.
25
0
0

Safesanity

Adds freestanding safes as locations.
25
0
0

Chestsanity

Adds freestanding chests as locations.
25
0
0

Chestsanity Percent

What percentage of individual chests will be made into locations if Chestsanity is enabled.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Coinbagsanity

Adds freestanding coin bags as locations.
25
0
0

Coinbagsanity Percent

What percentage of individual coin bags will be made into locations if Coinbagsanity is enabled.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Coinsanity

Adds freestanding individual coins as locations.
25
0
0

Coinsanity Percent

What percentage of individual coins will be made into locations if Coinsanity is enabled. In a multiworld, the following restriction is in place: If the value is higher than the "multiworld_coinsanity_percentage_cap" in the host.yaml (default: 100), it will be lowered to that value.
This is a range option.

Accepted values:
Normal range: 1 - 100
25 ❌
0 ❌
0
0
0
0

Cheesesanity

Adds cheeses as locations.
25
0
0

Pizzasanity

Adds the 5 Corrupted Pizza Slices as locations and items. Has no effect if Pizza Time isn't an included level.
25
0
0

Pizzasanity Count

How many Corrupted Pizza Slice items will be added to the multiworld if Pizzasanity is enabled. All of these items will be required in order to complete the Pizza King's Quest.
This is a range option.

Accepted values:
Normal range: 1 - 5
0 ❌
25 ❌
0
0
0
0
World Options

Open Granny's Island

Opens up Granny's Island so that the main part of the island is available moveless.
25
0
0

Locked Morio's Lab

Locks Morio's Lab and adds a "Lab Key" item into the multiworld. Adds a location for talking to Morio in Morio's Room. If "Open Granny's Island" is on, you will start outside the locked lab, and if it's off you will start inside the locked lab.
25
0
0

Locked Morio's Wardrobe

Locks Morio's Wardrobe and adds a "Morio's Wardrobe" item into the multiworld. Adds a location for talking to the Mori-O-Tron in Morio's Wardrobe. If "Hatsanity" is not disabled, you will require logical access to the wardrobe in order to use hats.
25
0
0

Locked Time Attacks

Whether Time Attack TVs are locked behind an item. If set to anything but Open, will add locations for completing each Time Attack. Open: Time Attack TVs can always be accessed Single Item: Adds a "Time Attack Remote" item that is needed to access Time Attack TVs Split Items: Adds three specific Time Attack Remote items, each corresponding to an individual Time Attack. Progressive Items: Adds three "Progressive Time Attack Remote" items, each one allowing access to the next sequential Time Attack.
25
0
0
0
0

Psycho Taxi Unlock Condition

How Psycho Taxi is unlocked. At this time, the Psycho Taxi level contains no locations. Vanilla: Picking up the Psycho Taxi Cartridge in Arcade Panik will unlock Psycho Taxi. Same as Excluded if there's no logical access to Arcade Panik Open: Psycho Taxi will always be unlocked. Shuffle Cartridge: Adds the Psycho Taxi Cartridge into the item pool and adds a location for picking up the Cartridge in Arcade Panik. If Arcade Panik is not an included level, talking to the Psycho Taxi Arcade Machine will be the location instead. Excluded: The Psycho Taxi Arcade Machine will never turn on.
0
0
25
0
0

Dream Machine Unlock Condition

How Morio's Dream Machine is unlocked. If Morio's Password is not shuffled and Remove Post-Goal Portals has removed the Morio's Mind Portal, the dream machine will always be disabled. Open: The Dream Machine can be activated as soon as it is reached. Full Game: The Dream Machine can be activated after receiving Full Game Unlock. Same as Open if Shuffle Full Game is off. Shuffle Dream Machine: Adds the Dream Machine into the item pool and adds a location for talking to Morio in Morio's Mind if Morio's Mind is an included level.
0
25
0
0

Gym Gears Unlock Condition

How Gym Gears is unlocked. Open: Gym Gears entrance is always available in Granny's Island. Full Game: Gym Gears entrance will open after receiving Full Game Unlock. Same as Open if Shuffle Full Game is off. Shuffle Gym Membership: Gym Gears entrance will be unlocked after receiving "Gym Membership" from the multiworld. Adds a purchasable location from the Ultra Chad in Gym Gears. Exclude: Gym Gears entrance is always closed and Gym Gears will not be accessible
25
0
0
0
0

Fecal Matters Unlock Condition

How Fecal Matters is unlocked. Vanilla: Talk to Doggo in Morio's Lab to unlock the house in Granny's Island. Open: The house in Granny's Island is always open. Full Game: The house in Granny's Island will open after receiving Full Game Unlock. Same as Open if Shuffle Full Game is off. Shuffle Doggo: The house in Granny's Island will be unlocked after receiving "Doggo" from the multiworld. Adds a location for talking to Doggo in Morio's Lab. Exclude: The house in Granny's Island is always closed and Fecal Matters will not be accessible
0
0
0
25
0
0

Flushed Away Unlock Condition

How Flushed Away is unlocked. If set to anything other than "Exclude", an NPC will be added who will take you to the Sewer Island if you have no possible logical path to it. Open: The Sewer Entrance in Granny's Island is always open. Full Game: The Sewer Entrance in Granny's Island will open after receiving Full Game Unlock. Same as Open if Shuffle Full Game is off. Shuffle Sewer Key: The house in Granny's Island will be unlocked after receiving "Sewer Key" from the multiworld. Adds a location for talking to Michele in Flushed Away. Exclude: The Sewer Entrance in Granny's Island is always closed and Flushed Away will not be accessible
0
25
0
0
0

Mosk's Rocket Unlock Condition

How Mosk's Rocket is unlocked. Open: Mosk's Rocket will always appear in Granny's Island Shuffle Rocket: Adds the Mosk's Rocket to the item pool and adds a location for defeating the final boss on the Moon. If the Moon is not an included level, or is the goal and Remove Goal Portal locations is enabled, talking to Alien Mosk in Granny's Island will be the location instead. Exclude: Mosk's Rocket will never appear.
0
0
25
0

Shuffle Gela-Toni

Adds the unlock for the Ice Cream Truck Entrance in Granny's Island into the item pool and adds a location for defeating Bomboss in Bombeach. If goal is Bomboss and Remove Goal Portal locations is enabled, the location will instead be talking to him in Granny's Island.
0
25
0

Shuffle Pizza King

Adds the unlock for the Pizza Oven Entrance in Granny's Island into the item pool and adds a location for completing Pizza King's quest in Pizza Time. If Pizza Time is not an included level, the location will instead be talking to him in Granny's Island.
0
25
0

Shuffle Orange Switch

Adds the Orange Switch into the item pool and adds a location for pressing the Orange Switch in Crash Test Industries. If Crash Test Industries is not an included level, talking to Ocra Taxi at the end of Crash again will be the location instead.
0
25
0

Shuffle Morio's Password

Adds Morio's Password into the item pool and adds a location for obtaining the key in Morio's Mind. If Morio's Mind is not an included level, talking to Morio in the Dream Machine in Morio's Lab will be the location instead.
0
25
0

Shuffle Full Game Unlock

Starts the game in "Demo" mode, locking areas of Morio's Lab until a "Full Game Unlock" item is received. Adds a location for hitting the true demo wall in Morio's Lab. If the Full Game Unlock item is received, passing through where the wall used to be will send the location. The mod does not work in the actual demo, you are still required to purchase the full game to play!
0
25
0

Demo Portal Mode

When the game is in the Demo state, which portals should appear. Has no effect if Shuffle Full Game is off. Basic: Matches current Steam demo, only containing the first two portals. Next Fest: Matches the Next Fest demo, which includes the first three portals. Influencers: Matches the demo given to certain influencers, containing the first four portals. Open: Portals will not be removed while in demo mode and will solely require gears to unlock.
25
0
0
0
0

Hat World Membership

Adds a "Hat World Membership" item needed to purchase any hats.
25
0
0

Randomize Hat Prices

Whether hat prices should be randomized.
25
0
0

Sort Randomized Prices by Sphere

When enabled, randomized hat prices will be sorted lowest -> highest on a sphere-by-sphere basis.
25
0
0

Minimum Randomized Hat Price

Minimum price for randomized hat prices. If greater than Maximum, they will be swapped.
This is a range option.

Accepted values:
Normal range: 0 - 5000
25 ❌
0 ❌
0
0
0
0

Maximum Randomized Hat Price

Maximum price for randomized hat prices. If lower than Minimum, they will be swapped.
This is a range option.

Accepted values:
Normal range: 0 - 5000
0 ❌
25 ❌
0 ❌
0
0
0
0
Ability Randomizer Options

Early Move

If Flip O' Will Shuffle is enabled, forces either a Progressive Boost or Progressive Jump to local sphere 0. Prevents an early BK depending on settings. If per-level Flip O' Will randomization is performed, this will be a Hub move.
25
0
0

Flip O' Will Shuffle

Shuffles the Flip O' Will into the item pool as 2 Progressive Boosts and 2 Progressive Jumps. Adds 4 corresponding locations by talking to NPCs, 3 PICIs in Morio's Lab and Morio in Morio's Island. If set to "Per Level", each level will have its own boost and jump items. No additional locations are added, so this will eat into the filler pool and, if needed, gear count.
0
25
0
0

Allow Jumping in Top-Down Sections

Allows you to interrupt the Flip O' Will in top-down sections where you usually aren't allowed to. This breaks the level design significantly, but logic will account for this!
25
0
0

Shuffle Spin Attack

Shuffles the ability to attack using the Flip O' Will into the pool. This attack will knock back enemies and break blocks and oil pumps. Progressive adds a second spin attack item. When you have both you can break explosive blocks and destroy cars.
0
25
0
0

Shuffle Glide

Shuffles the ability to stall in midair by tapping the gas button into the item pool and adds a new location for talking to a PICI in Morio's Lab. This item is not logically required for any locations at this time, and as such will be considered "Useful"
25
0
0

Shuffle Golden Spring

Shuffles the Golden Spring into the item pool and adds a new location for defeating the Tosla's Offices boss. If Tosla's Offices is not an included level, talking to Morio near the Tosla's Offices Portal will be the location instead.
0
25
0

Shuffle Golden Propeller

Shuffles the Golden Propeller into the item pool and adds a new location for talking to Morio in Ruined Observatory. If Ruined Observatory is not an included level, talking to Nick-O-Will near the top of Granny's Island will be the location instead.
0
25
0

Pizza Wheels

Shuffles Pizza Wheels into the item pool and adds a new location for talking to MacPizza in Pizza Time. If Pizza Time is not an included level, talking to Chef Pepe in Morio's Lab will be the location instead. Pizza Wheels have three modes, corresponding to different item classifications: Progression: The cheese on the pizza protects your tires from spikes, allowing you to drive across them safely. Useful: Pizza Wheels can only protect you from spikes after receiving the Golden Spring Blueprints. No logic implications. Filler: Pizza Wheels are purely cosmetic, and have no effect on gameplay.
25
0
0
0
0

Shuffle Michele the Rat

Adds Michele the Rat into the item pool and adds a location for talking to Michele in Pizza Time. If Pizza Time is not an included level, Michele will instead be found in Granny's Island.
25
0
0

Shuffle World Map

Shuffles the ability to use the World Map from the pause menu into the item pool and adds a new location for talking to a PICI in Morio's Lab.
25
0
0
Entrance Randomization Options

Use Separate Entrance Pools

If enabled, shuffled levels will be split up into separate pools, and will only be at an entrance from that pool. If disabled, any shuffled level can be at any shuffled entrance.
25
0
0

Allow Shuffling Removed Levels

When on, allows levels to be shuffled when they would normally not be included in the game. These levels will potentially replace shuffled levels that would normally be included by your settings. Note that Time Attacks, Psycho Taxi, and Mosk's Rocket are unaffected by this setting, and will be shuffled into the pool if their shuffle settings are enabled regardless of being excluded or not. None: Only shuffle levels that would be included by your non-ER options Portal Levels Only: Only the Portal levels in Morio's Lab will be potentially shuffled in if not normally included. Any: Portal Levels and the three Granny's Island levels will be potentially shuffled in if not normally included.
0
25
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0

Portal Order

Which order portals will appear. Vanilla: The default portal level order. Internal: Follows the code level #s. Changes the first 4 levels to: Bombeach, Pizza Time, Morio's Home, Arcade Panik This order puts more moveless locations early! Shuffle: Shuffles portal levels. If "Use Separate Entrance Pools" is true, these will be in their own unique pool.
25
0
0
0

Shuffle Granny's Island Levels

Whether the three Granny's Island Levels (Gym Gears, Fecal Matters, and Flushed Away) should be shuffled. If "Use Separate Entrance Pools" is true, these will be in their own unique pool.
25
0
0

Shuffle Time Attack Entrances

Whether the three Time Attacks should have their entrances be shuffled. If "Use Separate Entrance Pools" is true, these will be in the "Miscellaneous" pool.
25
0
0

Shuffle Rocket Entrance

Whether Mosk's Rocket should have its entrance shuffled. If "Mosk's Rocket Unlock Condition" is set to "Exclude", will shuffle the level into the pool, but not the entrance. If "Use Separate Entrance Pools" is true, it will be in the "Miscellaneous" pool.
25
0
0

Shuffle Psycho Taxi Entrance

Whether Psycho Taxi should have its entrance shuffled. If "Psycho Taxi Unlock Condition" is set to "Exclude" or to "Default" when Arcade Panik is not an included level, will shuffle the level into the pool, but not the entrance. If "Use Separate Entrance Pools" is true, it will be in the "Miscellaneous" pool.
25
0
0
Quality of Life Options

Quick Pickups

When enabled, all collectables will use the quick pickup animation, rather than freezing the player in place.
25
0
0

Shop Hints

When backing out of a shop without purchasing, should a hint be generated and, if so, for what item types?
0
25
0
0
0

Purchase Rebate %

When you die, the coins you lose are added to a secret counter that causes coin bags, chests, and safes to give more money until you are reimbursed. This setting allows any in-game purchases to also increment this counter by a % of the cost, allowing you to more easily regain spent coins. Note that the counter is saved per-session, restarting the game will result in it being reset to 0!
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Easy Alien Mosk

When fighting Alien Mosk in Tosla's Offices, there are 4 different positions at which a Golden Spring will spawn. In all phases except the first, the fight will spawn one Golden Spring at the furthest position from the player. When this option is enabled, all four golden springs will spawn on all boss phases instead.
25
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0

Morio's Mind Laser Behavior

How Morio's Mind Laser behaves. The Hat options will disable the laser as long as you are wearing the relevant hat.
25
0
0
0
0
0
Trap Options

Trap Link

Whether your received traps are linked to other players.
25
0
0

Trap Link Uses Whitelist

If true, Trap Link will only receive traps that are weighted higher than 0. If false, Trap Link can receive any valid trap, including some that are exclusive to Trap Links from other games.
25
0
0

Trap Fill Percent

What percentage of filler items will be replaced by traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Trap Distribution

Specify the weighted chance of rolling individual traps. You can use a weight of "0" to disable a trap entirely.
Cosmetic Options

Taxi Skin

Default taxi skin. Custom will load "{FunnyFaces}Taxi.png" from the FunnyFaces Folder, where {FunnyFaces} is the string set for the Funny Faces setting. The first time you load into a game, it will export the base taxi texture to this folder as "TestTaxi.png" for copying and editing. If the custom taxi skin does not exist, the base skin will be used.
25
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0

Glitched Taxi Skin Color

Sets the color used for the Glitched Taxi Skin. Can also be set to a hex color code (e.g. '#FF00DC') for a custom color.
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
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Funny Faces

In your installation folder for Yellow Taxi Goes Vroom, there exists an "Extras" folder containing a "FunnyFaces" subfolder. Setting this option will load an image from this folder for both the TV Hat and coins, if available. If this is set to anything other than a blank string, you will start with the TV Hat. If Hatsanity is set to Shopsanity, a "No Hat" item will replace the TV Hat in the pool, and hats cannot be fully unequipped unless this is found.
This option allows custom values only. Please enter your desired values below.

Gear Type

Change the appearance of uncollected gears. Default will use either Standard or Time Attack depending on if the level is a Time Attack level. Inverse will use the opposite (either standard or time attack) as it would in vanilla
25
0
0
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Gear Color

Sets the color used for uncollected standard gears. Default will use either the standard or colorblind material depending on in-game settings. Can also be set to a hex color code (e.g. '#E91E63') for a custom color.
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
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0
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0
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0
0
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0

Time Attack Gear Color

Sets the color used for uncollected time attack gears. Can also be set to a hex color code (e.g. '#E91E63') for a custom color.
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
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0
0
0
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0
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0
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0

Randomize Music

Whether (and how) music will be randomized. Consistent: Shuffles music, everywhere that plays the same song in vanilla will remain consistent with each other. Random Every Load: Every time a load happens, the music will be determined at complete random. Radio: Songs will play until their loop point, at which point the song will change to a valid random one.
25
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Include Title and Credits Music

Whether Randomize Music will include the Title and Credits themes as possible songs. Has no effect if Randomize Music is off.
25
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Separate Boss Music

If enabled, bosses will only play boss themes, and no boss themes will play elsewhere. Has no effect if Randomize Music is off.
25
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0

Randomize Skyboxes

Whether (and how) skyboxes will be randomized. Consistent: Shuffles skyboxes, everywhere with the same skybox in vanilla will remain consistent with each other. Random Every Load: Every time a load happens, the skybox will be determined at complete random.
25
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Exclude Boring Skyboxes

If enabled, Skyboxes consisting of a single color will not be included in the randomization. Has no effect if Randomize Skyboxes is off.
25
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Morio Costume

What costume Morio will wear in the lab. Default will wear the relevant seasonal costume he would wear in vanilla as applicable.
25
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Advanced Options

Coinsanity Non-Filler Cap Percentage

What percentage of total available coins will be able to be anything other than filler items. If your Coinsanity Percent is set to 10 and this is set to 5, half of your rolled coin locations will be forced filler. If your Coinsanity Percent is lower than this number, all coins could potentially be progression. In a multiworld, the following restriction is in place: If the value is higher than the "multiworld_coinsanity_percentage_non_filler_cap" in the host.yaml (default: 5), it will be lowered to that value.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.