Ys 8

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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0
Goal Settings

Final Boss Access

Sets the goal for reaching the final boss and unlocking the Selection Sphere. Find Crew: Find the required number of castaways (1-28, tied to moving objects). Seiren Escape: Find three specific items: Seiren Area Map, Ship Blueprints, and Mistilteinn. Release the Psyches: Defeat the specified number of Wardens of Evolution (4 will exist and will be chosen randomly). Interact with the starting checkpoint crystal to see which bosses exist and what bosses are required to access them. Untouchable: Reach the bottom of Former Sanctuary Crypt and defeat Melaiduma. Forces Former Sanctuary Crypt on.
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0
0
0
0

Goal Count to Open Octus (Find Crew)

For Find Crew mode: Sets the number of castaways required to open Octus Overlook Entrance.
This is a range option.

Accepted values:
Normal range: 1 - 29
0
25
0
0
0
0
0

Goal Count to Open Octus (Release the Psyches)

For Release the Psyches mode: Sets the number of Wardens of Evolution required to defeat to open Octus Overlook Entrance.
This is a range option.

Accepted values:
Normal range: 1 - 4
0
25
0
0
0
0
0

Goal Count to Access Final Boss (Find Crew)

For Find Crew mode: Sets the number of castaways required to access the final boss.
This is a range option.

Accepted values:
Normal range: 1 - 29
0
25
0
0
0
0
0

Goal Count to Access Final Boss (Release the Psyches)

For Release the Psyches mode: Sets the number of Wardens of Evolution required to defeat to access the final boss.
This is a range option.

Accepted values:
Normal range: 1 - 4
0
25
0
0
0
0
0
Shuffle Modifiers

Discovery-Sanity

Puts the landmarks in the item pool. Finding a landmark unlocks the ability to warp to it on the map. This drastically changes logic and movement around the world. This also creates way more ways to espace the starting area and access the North Side early. It is recommended on for AP as it makes BK pretty unlikely outside of very early game scenarios.
0
25
0

Dungeon Entrance Shuffle

Shuffles the entrances to dungeon maps. The entrance to one dungeon may lead to another. East Coast Cave is treated as the entrance for Pirate Ship Eleftheria with this setting on.
25
0
0

Boss Level Shuffle

Shuffles the levels of bosses. With this setting off, bosses are found at their intended level. Balanced: Boss levels are shuffled but distributed in a way to avoid extreme outliers and to keep early game bosses at relatively lower levels. Chaotic: Boss levels are completely shuffled with no restrictions. This can lead to extreme outliers and early game bosses being late game levels.
25
0
0
0
Progression Placement Modifiers

Jewel Trade Items

Sets which Prismatic Jewel trades at Dina's shop can become progression items. Dina must join the village to access these trades. There are 10 total trades distributed across different jewel costs.
0
0
0
0
25
0
0

Fish Trades

Sets the number of unique fish required for Shoebill's rewards. Shoebill joining the village is not required. The fishing rod is required to make these checks. There are 6 total rewards, now at 1, 2, 3, 4, 5, and 6 unique fish respectively.
0
0
0
0
0
0
25
0

Food Trades

Sets the number of unique cooked recipes required for Mishy Mishy's rewards. There are 6 total rewards, now at 1, 2, 3, 4, 5, and 6 unique recipes respectively. Access to Gendarme's Midpoint is required to make these checks.
0
0
0
0
0
0
25
0

Map Completion

Sets the map completion percentage required for Euron/Captain Barbaros rewards. Euron must join the village to make these checks. The Eagle Eye Orb is considered required for percentages of 60% or greater. Logically progression can never land at 100%.
0
0
0
0
0
0
25
0
0
0
0

Discoveries

Sets whether to require half (12) or all (24) discoveries for the rewards. Austin must join the village to make these checks. Both rewards are on by default with the 'all' setting.
0
0
25
0

Dogi Intercept Rewards

Enables Dogi's 5 rewards for completing specific intercept stages (2, 3, 5, 7, and 9). Intercepts are now unlocked via Progressive Raid Lists found in the world. Dogi is unlocked from the first one found.
0
25
0

Master Kong Rewards

Sets whether Master Kong rewards can contain progression items. Master Kong involves a fairly lengthy chain that spans the game.
25
0
0

Silvia Progression

Sets whether Silvia can block progression. This only refers to the optional boss fight.
25
0
0

Mephorash Progression

Sets whether Mephorash can block progression. Mephorash is the highest level optional fight in the game outside Former Sanctuary Crypt and the Silent Tower is a high requirement location. Silent Tower can still have progression, just not the item from Mephorash or the chest behind him.
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Former Sanctuary Crypt

Sets whether Former Sanctuary Crypt exists as a location. If turned off, the dungeon is closed. Also controls if it's entrances is used for dungeon entrance shuffle and if Melaiduma can be a boss in Release the Psyches mode. All essence keystones are placed within the dungeon unless Essence Key Sanity is on.
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Pacing Modifiers

Experience Multiplier

Divides character's min and max Exp values allowing for quicker leveling. A multiplier of 8 provides well-balanced pacing for quick seeds. A couple things to remember. Ys 8 has a pretty aggressive fall off for experience if you outlevel enemies and Nightmare and Inferno cut experience gain in half. Level exp growth in Ys is also exponential. So it's a game that generally favors higher multipliers.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Additional Intercept Rewards

Causes intercepts to give out up to four additional rewards after returning to Castaway Village post-intercept. These are meant to help with resource gathering, leveling, etc.
25
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0

Battle Logic

Attempts to smooth combat pacing by guaranteeing the player always has access to some amount of strength for each boss. No battle logic is applied to non-forced encounters, with the small exceptions of Octus and Former Sanctuary Crypt having some battle logic applied to entering them. Highly recommended to be left on, especially for Inferno difficulty.
0
0
25
0
0

Progressive Super Items

Both the Mistilteinn and Spirit Ring are in the pool. Players find Broken Mistilteinn or Broken Spirit Ring instead. Speaking with Kathleen after maxing the forge will fix the broken weapon. If "Fun Items" are on then there are broken versions of Laxia, Sahad, Hummel, and Ricotta's accessories. These are turned into Euron at max forge instead of Kathleen, since he's the accessory guy.
0
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0

Fun Items

Adds fun, powerful items to the item pool. The items are one new arm equipment anyone can equip, and four unique accessories that can only be equipped by Laxia, Sahad, Hummel, and Ricotta respectively. These are considered for combat logic, they are meant to be powerful and also give Laxia, Sahad, Hummel, and Ricotta items with parity to Mistilteinn and Spirit Ring.
25
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0

Octus Paths Opened

All bridges in Octus start lowered. Bosses and mini-bosses are still present but do not need to be defeated to access everywhere in the dungeon. Mini-bosses remain an excellent EXP farm.
0
25
0

Extra Flame Stones

Adds Flame Stones to the item pool (0-10 additional stones). There are 7 Flame Stones by default, so 3 additional puts it at a round 10. Makes hitting max level more likely without being excessive.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Recipes Come With Ingredients

Grants the player essentially infinite ingredients necessary to cook a dish upon obtaining their respective Recipe Book. There's not currently havey logic around ingredient access so it's recommended to use this for things like Mishy. The pacing of the rando also generally works better without having to farm ingredients and things like the attack/defense recipes are used in battle logic as they're very powerful.
0
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0

North Side Open

The playthrough will start with the Crystal Checkpoint to Temple Approach unlocked. Completing Mt Gendarme is no longer mandatory to access the North Side. You may need to explore the North Side while underleveled.
25
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0

Infinity Mode

Activates Infinity Mode, a New Game+ that drastically scales up enemy levels. The lowest level enemies are in the mid-60s and the highest level is 120. It is recommended you upgrade your starting loadout drastically with this on.
25
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0

Scale Exp Items

Scales experience reward items (Hermit's Elixir, Bitter Remedy, Sweet Remedy) to attempt to make them less rewarding due to experience multiplier options and to smooth out pacing.
25
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0
Final Boss Settings

Final Boss

Sets which boss(es) will be the final ones. If set to both, Theos and Origin fights happen consecutively.
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Theos Start Phase

Sets which phase the Theos fight will start in. 1: Tentacle phase 2: Circular platform with crystals 3: Head form
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Origin Care Package

Origin is a long fight and higher level than Theos. Since the Abyss is skipped in randomizer, this provides balance. Lite: A few ripe items and recipes Generous: Stacks of ripe items and recipes
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Origin Start Phase

Sets which phase the Origin fight starts in. 1: Mobbing phase 2: Main boss
0
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Misc Settings

Essence Key Sanity

If Former Sanctuary Crypt is on, Essence Key Stones can be placed anywhere in the game instead of just within the dungeon itself. If set to on, forces Former Sanctuary Crypt on.
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0

Starting Character Weights

Set the weight/chance for each starting character. Higher values mean more likely to be selected as the starting character. Set to 0 to disable a character from being selectable.

Death Link

If enabled, players will share death. When one player dies, the other player(s) will also die.
25
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0

Helper Text

If enabled, this will display additional descriptive text about items. This is meant to help with new player onboarding. For remote items it will show the information in the client.
25
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.