Ys I Chronicles

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

What is required to complete the game. Dark Fact: Defeat Dark Fact (standard ending) All Books: Collect all 6 Books of Ys and defeat Dark Fact All Bosses: Defeat all bosses
25
0
0
0

Shuffle Equipment

Include weapons, armor, and shields in the item pool. If disabled, equipment is found in vanilla locations.
0
25
0

Shuffle Rings

Include rings in the item pool.
0
25
0

Shuffle Keys

Include keys in the item pool. Keys are always progression items.
0
25
0

Shuffle Quest Items

Include quest items (Books of Ys, Harmonica, etc.) in the pool.
0
25
0

Shuffle Consumables

Include consumable items (Heal Potions, Mirrors) in the pool. These become filler items from other players' worlds.
25
0
0

Shuffle Shops

Shop purchases are location checks. First purchase of each shop item gives the randomized item. Subsequent purchases give the vanilla item.
0
25
0

Boss Checks

Boss kills are location checks that can contain randomized items. When enabled, Books of Ys are shuffled into the item pool. When disabled, bosses give their vanilla rewards.
0
25
0

Boss Randomization

How bosses are handled. Vanilla: Bosses appear in their normal locations Shuffled: Boss order is randomized (same progression requirements)
25
0
0

Starting Weapon

What weapon you start with. None: Start with no weapon (hard mode) Short Sword: Start with Short Sword (vanilla) Long Sword: Start with Long Sword (easier)
25
0
0
0

Experience Multiplier

Multiplier for experience gained from enemies. 100 = normal, 200 = double, 50 = half
This is a range option.

Accepted values:
Normal range: 25 - 400
0
25
0
0
0
0
0

Gold Multiplier

Multiplier for gold gained from enemies. 100 = normal, 200 = double, 50 = half
This is a range option.

Accepted values:
Normal range: 25 - 400
0
25
0
0
0
0
0

Death Link

When you die, everyone with DeathLink enabled also dies. When someone else dies, you die too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.