Zoominoes

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

What finishes your game. - **Tier Clear:** beat a full 28-day run on Goal Tier. - **Zookeeper Clears:** beat Goal Tier with Goal Zookeepers different keepers. - **McGuffin Hunt:** collect Required Zoo Tickets out of the Total shuffled into the multiworld. No run has to be finished at all.
25
0
0
0

Goal Tier

Difficulty tier you must clear a full 28-day run on to finish. Defaults to 7 rather than 8 on purpose. Tier 8 (Director) is the hardest content in the game, and a vanilla player reaches it having unlocked everything, whereas here your pool is only what the multiworld has handed you. 8 is a real challenge run; 7 is a solid finish. Ignored by the McGuffin Hunt goal, which finishes on Zoo Tickets rather than on a run — McGuffin Max Tier says how deep that world goes.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0
0

Goal Zookeepers

How many different zookeepers must clear Goal Tier, for the Zookeeper Clears goal. Marina counts and is available from the start.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Zoo Tickets Total

Zoo Tickets shuffled into the multiworld, for the McGuffin Hunt goal. A McGuffin Hunt runs to McGuffin Max Tier, so it is a 372-location world by default and the tickets have to be thick enough to turn up in it.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Zoo Tickets Required

Zoo Tickets you need to finish. Clamped to the total if it exceeds it.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

McGuffin Max Tier

How deep a McGuffin Hunt goes — tiers 1 to this carry shop and discover checks. Only the McGuffin Hunt needs telling. The other goals name a tier to clear, and that is as deep as their world goes; anything above would be checks you could finish the seed without ever visiting. This is what sizes a hunt: tier 1 alone is 51 locations, all 8 is 372.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0

Archipelago Slots Per Shop

How many of a Gift Shop's 7 slots hold Archipelago items. The rest sell normal unlocked stock, so at the default of 3 the shop still works as a shop. Raising this is the main way to grow the location count.
This is a range option.

Accepted values:
Normal range: 1 - 7
0
25
0
0
0
0
0

Discover Checks

Add a check to every playable day's reward pick — 19 per tier. Turning this off removes 19 locations per tier, which at a deep goal will not leave room for the full item pool unless you also raise Archipelago Slots Per Shop.
0
25
0

Unlock Unplaced Content

Start with any animal, snack or souvenir the seed had no room for. A small world can only hold a fraction of the game's content, and the remainder would otherwise stay locked for the whole seed. Turning this off leaves it locked, which makes a short goal a genuinely sparse run.
0
25
0

Randomize Starter Zookeeper

Begin the seed on a random zookeeper instead of Marina. Whoever is drawn is free from the start and Marina becomes an ordinary item, so the opening run plays to a different deck every seed.
0
25
0

Randomize Starter Unlocks

Draw the starting animals, snacks and souvenirs at random. Unrandomised you always open with Starfish, Fennec, Red Ladybug and the rest. The set keeps its size — 6 animals, 4 snacks, 4 souvenirs — and whatever isn't drawn joins the item pool.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.