Zuma Deluxe

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Game Mode

Choose the game mode where you will be playing. Adventure: Enables Adventure mode. Gauntlet: Enables Gauntlet mode both Survival and Practice. Explorer: Play Both Modes.
0
0
25
0

Goal

Choose the Level to complete for your Goal Space: Beat the level Space Random: picks a random lvl of the list
0
25
0

Goal Level Mode

" When the exploration Mode is played, picks to what mode will be the goal level assigned. When picking option both: space Goal, allows the player to goal by beating either version. random, will pick a random level for each mode, random One will select one of the modes to have the goal
0
0
0
25
0

Sun Idols

The amount of Sun Idols that will be Scattered around the multiworld. Will be cap depending on the amount of final checks. Max around adventure ~100~ Max around gauntlet ~200~
This is a range option.

Accepted values:
Normal range: 10 - 250
0
25
0
0
0
0
0

Required Sun Idols

The percentage of Sun Idols required to goal by beating the goal level. Will unlock space in adventure. Will let you play the goal difficulty for the level in gauntlet. Max will be one less than the amount of Sun Idols.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Useful Sun Idols

After you unlock the goal level, each extra SunIdol will make the level easier until the selected percentage. At this amount of Sun idols: Space will have the vanilla requirement in adventure. Gauntlet will goal at the first level of goal difficulty if smaller than the required Sun idols, will be set to one higher
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Death Link

When you lose a live or get game over, the other player will also die. the opposite is also true.
25
0
0
0
Level Options

Ace Time

Add the Ace-Time of each level as locations.
25
0
0

Coins per Section

Choose the multiplier percentage to the amount of coins needed per Section (Board Difficulty or Stage) to send the location. The base amount is calculated on the amount of levels per Section, 7 in gauntlet, 5-7 in adventure. For reference decimals will go up. 50% : 4 gauntlet 3-4 adventure 150% : 11 gauntlet 8-11 adventure Minimum will be 1 coin.
This is a range option.

Accepted values:
Normal range: 1 - 200
0
25
0
0
0
0
0

Gaps per Section

Amount of gaps shots for each Section. The base amount is calculated on the amount of levels per Section, 7 in gauntlet, 5-7 in adventure. For reference decimals will go up. 50% : 4 gauntlet 3-4 adventure 150% : 11 gauntlet 8-11 adventure Minimum will be 1 gap shot.
This is a range option.

Accepted values:
Normal range: 1 - 300
0
25
0
0
0
0
0

Combos per Section

Amount of combos shots for each Section. (groups destroyed after a shot) The base amount is calculated on the amount of levels per Section, 7 in gauntlet, 5-7 in adventure. For reference decimals will go up. 50% : 4 gauntlet 3-4 adventure 150% : 11 gauntlet 8-11 adventure Minimum will be 1 combos shot.
This is a range option.

Accepted values:
Normal range: 1 - 500
0
25
0
0
0
0
0

Max Combo requirement

The amount of Combos to made with one shot required to send the check.
This is a range option.

Accepted values:
Normal range: 2 - 5
0
25
0
0
0
0
0

Chain length

The length of the chain to made required to send the check.
This is a range option.

Accepted values:
Normal range: 5 - 10
0
25
0
0
0
0
0
Gauntlet Options

Gauntlet Level Selection

Determines which Boards from Gauntlet can be considered for inclusion in the multiworld. Set any Level you don't want to possibly play to false. A minimum of 5 Levels must be selected to play. If space is selected as goal but not here, only clearing the goal will be the only check in space
This option cannot be modified here. Please edit your .yaml file manually.

Gauntlet Levels Amount

Determines how many levels will be picked from your selection from Gauntlet to include in the multiworld.
This is a range option.

Accepted values:
Normal range: 5 - 22
0
25
0
0
0
0
0

gauntlet_difficulty

Determines the Goal difficulty for the Gauntlet. Each lower difficulty will be location.
0
25
0
0
Adventure Options

Adventure Level Selection

Determines which stages from adventure can be considered for inclusion in the multiworld. Set any Level you don't want to possibly play to false. A minimum of 4 Levels must be selected to play.
This option cannot be modified here. Please edit your .yaml file manually.

Adventure Levels Amount

Determines how many levels will be picked from your selection from Gauntlet to include in the multiworld.
This is a range option.

Accepted values:
Normal range: 3 - 12
0
25
0
0
0
0
0
Useful Options

Clear Score Multiplier

Multiplier percentage for scores needed to beat each level
This is a range option.

Accepted values:
Normal range: 10 - 300
0
25
0
0
0
0
0

Maximum Starting Lives

Number of lives you will start after receiving all Progressive Lives.
This is a range option.

Accepted values:
Normal range: 2 - 10
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.