holo8

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Anomaly Types

You can choose which type of anomalies you would like to see, including from the base game, Everyday mode, or both.
25
0
0
0

Enable Interactive Anomalies

If enabled, this will add checks tied to interacting with certain special anomalies such as Menya Botan and AZKi's Ice Cream Bar.
25
0
0

Talentsanity

You can choose whether to group anomalies by Hololive gen, or by individual talent. Generation provides more fluid logic, but introduces a lot of filler. Talent has less filler, but has very one-to-one logic.
0
25
0

No Anomaly Percentage

Percentage chance to land on a floor with no anomaly. This does not affect the 2-floor anomaly failsafe. It is recommended to keep this value low for syncs, and midrange for asyncs.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Reused Anomaly Percentage

Percentage chance during floor shuffle to include floors with anomalies that you have already seen.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Hard Anomalies

Enable anomalies that are difficult to spot. It is recommended to keep this option turned off for syncs.
25
0
0

Talentsanity Filler

When playing on Talentsanity, determine whether or not to first fill the multiworld with talents not in holo8, space permitting. none: No talents not in holo8 will be added to the item pool. terminated: Adds terminated female talents. holostars: Adds active and alumni Holostars talents. everyone: Adds all historical Hololive talents.
25
0
0
0
0

death_link

When you die, everyone dies. The reverse is also true (you will immediately be sent back to Floor 8).
25
0
0

DeathLink On Wrong Elevator

If enabled, will also send a DeathLink if you board the wrong elevator. Will have no effect if DeathLink is disabled.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.