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Baldur's Gate 3 - ToT Guide

BG3 Trials Setup

This world replaces the normal BG3 progression flow with a Trials of Tav focused Archipelago mode.

Checks come from Trials activity such as clears, kills, perfect clears, RogueScore milestones, and randomized tav shop purchases.

Required Files

Install the generated AP world:

Install this BG3 mod:

BG3 Mod Manager Order

Enable:

  1. Archipelago - Trials of Tav

After setting the order, save and export it to the game before launching.

Archipelago Connection

Start Baldur's Gate 3 - ToT Client from the Archipelago Launcher first.

Then use the in-game Archipelago Client tab in the Trials GUI for:

  1. room connection
  2. disconnect
  3. resync
  4. log viewing

The in-game tab mirrors the standalone client status/log and can send those actions to it while the client is open.

Goals

Key Options

Shop Behavior

AP shop entries do not grant their original reward when purchased.

Instead:

  1. Buying the entry sends a shop location check.
  2. The original reward exists in the Archipelago item pool.
  3. The reward is granted only when that AP item is received.

If progressive_shop is enabled:

  1. The randomized AP shop is split into visible sections.
  2. Each received Shop Fragment unlocks the next section.
  3. Locked future sections stay hidden until their fragment is received.

NG+ / Quick Start remains a normal local shop unlock. If vanilla_pixie_blessing_in_shop is enabled, Pixie Blessing also stays as its normal local shop unlock.

If DeathLink is enabled:

  1. Local Trials deaths send a DeathLink based on the selected trigger mode.
  2. Received DeathLinks apply the configured punishment.
  3. The default punishment wipes the active party, companions, and summons so the player reloads their most recent save.

World Name

In Archipelago, this world appears as:

This keeps it separate from the original BG3 Archipelago world.

Validation

While playing, the merged mod writes progress to:

%LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\Script Extender\ap_out.json

Working runs should produce entries like: