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Spyro the Dragon Guide

Spyro the Dragon - Setup Guide

Required Software

Configuring BizHawk

Once you have installed BizHawk, open EmuHawk.exe and change the following settings:

Generating a Game

  1. Create your options file (YAML). After installing the spyro.apworld file, you can generate a template within the Archipelago Launcher by clicking Generate Template Settings.
  2. Follow the general Archipelago instructions for generating a game.
  3. Open ArchipelagoLauncher.exe
  4. Select "BizHawk Client" in the right-side column. On your first time opening BizHawk Client, you will also be asked to locate EmuHawk.exe in your BizHawk install.

Connecting to a Server

  1. If EmuHawk didn't launch automatically, open it manually.
  2. Open your Spyro the Dragon (USA) ISO or CUE file in EmuHawk. Don't start a new game from the menu until the client is connected to both BizHawk and the server.
  3. In EmuHawk, go to Tools > Lua Console. This window must stay open while playing. Be careful to avoid clicking "TAStudio" below it in the menu, as this is known to delete your savefile.
  4. In the Lua Console window, go to Script > Open Script….
  5. Navigate to your Archipelago install folder and open data/lua/connector_bizhawk_generic.lua.
  6. The emulator and client will eventually connect to each other. The BizHawk Client window should indicate that it connected and recognized Spyro the Dragon.
  7. To connect the client to the server, enter your room's address and port (e.g. archipelago.gg:38281) into the top text field of the client and click Connect.

You should now be able to receive and send items. You'll need to do these steps every time you want to reconnect.