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TCG Card Shop Simulator Guide

Required Software

Setup (Mod Manager)

If you don't currently have TCG Card Shop Simulator modded, You have two options. You can install BepInEx and the randomizer plugin through a mod manager like Thunderstore/r2modman/Nexus Mods, or you can install BepInEx manually. Skip the Mod Manager section if you want to install manually.

Pick one of the three mod managers to use.

Selecting mod managers is mostly personal preference. There may be more mod managers out there that support TCG. While not tested, if they support BepInEx 5.4 or newer, they should work.

Thunderstore/r2modman

Download the Thunderstore or the r2modman app and install it.

Continue on to the Connecting section to connect to the multiworld.

Nexus Mods Vortex

Nexus Mods doesn't have the mod listed, but you can still install the mod itself manually using the mod manager.

Download the Vortex app and install it.

Continue on to the Connecting section to connect to the multiworld.

Manual Setup

To install manually, you need to complete the following steps:

Install BepInEX from the official releases page.

BepInEx Configuration

Once installed, launch your game once. Close it at the main menu. Navigate to TCG Card Shop Simulator\BepInEx\config in your game's install folder and open BepInEx.cfg in any text editor, such as Notepad.

Under [ChainLoader] change HideManagerGameObject = false to HideManagerGameObject = true

Install Plugin

Extract the latest release of the mod plugin into TCG Card Shop Simulator\BepInEx\plugins inside your game's install folder.

IF YOU DON'T SEE A CONNECTION WINDOW WHEN YOU LAUNCH THE GAME DOUBLE CHECK THAT HideManagerGameObject IS SET TO TRUE IN THE BEPINEX.CFG FILE

Connecting

If installed correctly you should see a window in the top left of the main menu with fields to enter the IP:Port, Password, and Slot. The New Game and Load Game buttons should be disabled. If you are ever able to see your save slots your installation has been done incorrectly.

To Connect, Enter the connection address, the Password (if your multiworld has one), and your Player Name from the multiworld room. If the Not Connected Text changes to Connected You have succesfully connected. You May now click New Game if starting, or Load game if you have previously played on this seed. Your save slots will not be used and will be there after you uninstall the mod.