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Uncanny Cat Golf Guide

Uncanny Cat Golf Setup Guide

Required Software

Installation Procedures

  1. Download the game and run it at least once, to create all the related folders.
  2. Download the Uncanny Cat Archipelago Mod and Cooler Mods.
  3. Place both of the ZIP FILES into the folder UNEXTRACTED (so should have .zip at the end) located at %APPDATA%\Uncanny Cat Golf\mods for windows (unsure what it would be for mac or linux.) [NOTE: YOU MAY NEED TO MAKE THIS FOLDER YOURSELF]
  4. Open the game, navigate to the settings menu, then mods on the bottom right, and enable mods. (Make sure the Archipelago mod is at the top of the mod list!)
  5. Restart your game, then you should be able to fill out your Archipelago information from the title screen!

If you ever need to change any configurations (such as enabling/disabling deathlink, or stuff with the in game text client display) you can select the "gear" icon next to the mod in the mod menu to change configs. These changes will persist throughout. THIS CONFIG MENU ONLY APPEARS IF YOU HAVE COOLER MODS INSTALLED.

Joining a MultiWorld Game

Once the mod is installed and enabled, you simply just have to open the game, click on the title screen, and fill out your connection info. After that, the game will setup your save for you, and you can play as normal!

Hosting a MultiWorld game

The recommended way to host a game is to use the Archipelago hosting service. The process is relatively simple:

  1. Collect yaml files from your players, created from the Options Creator on Archipelago or from selecting Generate Template Options and editing the yaml file.
  2. Place these files into the Players folder in the Archipelago root folder, and place the Uncanny Cat Archipelago APWorld into the custom_worlds folder.
  3. Generate with the Generate button on the Archipelago Launcher.
  4. Wait a moment while the seed is generated.
  5. When the seed is generated, go to the output folder on the Archipelago folder.
  6. Upload this zip to the Archipelago host upload page
  7. Create a new room.
  8. Connect with the connection details on the top of the page on the mod. There is no attached client to open in the Archipelago launcher, you can connect in game.